Difference between revisions of "Vector graphics"

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At that time, memory was still quite expensive per [[bit]], so the [[bit-mapped display]] approach was economically infeasible. Instead, the video display used a [[display program]], which was a list of commands to the [[hardware]] of the display (often stored in memory).
 
At that time, memory was still quite expensive per [[bit]], so the [[bit-mapped display]] approach was economically infeasible. Instead, the video display used a [[display program]], which was a list of commands to the [[hardware]] of the display (often stored in memory).
  
The commands were to do things like display lines, points, etc, at locations specified by the command; the command might also include attributes, thinge like dashed lines, bold, etc. The display processor converted these to [[voltage]]s sent to the beam controls of the CRT, to draw the needed strokes.
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The commands were to do things like display lines (often called 'strokes'), points, etc, at arbitrary locations (and angles, for the lines) specified by the command(s). The commands might also include attributes; things like dashed lines, bold, etc. The display processor converted the commands to [[voltage]]s sent to the beam controls of the CRT (both location and intensity), to draw the needed strokes/etc.
  
 
Some graphics units included a [[character generator]], so the commands might include text displays. (Although characters could be drawn using display commands, using a character generator saved commands, which might be limited in total number.)
 
Some graphics units included a [[character generator]], so the commands might include text displays. (Although characters could be drawn using display commands, using a character generator saved commands, which might be limited in total number.)
  
 
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Revision as of 19:34, 16 September 2018

Vector graphics was the technology used in the first generation of video displays (which all used CRT's for their displays).

At that time, memory was still quite expensive per bit, so the bit-mapped display approach was economically infeasible. Instead, the video display used a display program, which was a list of commands to the hardware of the display (often stored in memory).

The commands were to do things like display lines (often called 'strokes'), points, etc, at arbitrary locations (and angles, for the lines) specified by the command(s). The commands might also include attributes; things like dashed lines, bold, etc. The display processor converted the commands to voltages sent to the beam controls of the CRT (both location and intensity), to draw the needed strokes/etc.

Some graphics units included a character generator, so the commands might include text displays. (Although characters could be drawn using display commands, using a character generator saved commands, which might be limited in total number.)