<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://gunkies.org/index.php?action=history&amp;feed=atom&amp;title=Freeway_Crossing</id>
		<title>Freeway Crossing - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://gunkies.org/index.php?action=history&amp;feed=atom&amp;title=Freeway_Crossing"/>
		<link rel="alternate" type="text/html" href="https://gunkies.org/w/index.php?title=Freeway_Crossing&amp;action=history"/>
		<updated>2026-05-16T21:29:41Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.1</generator>

	<entry>
		<id>https://gunkies.org/w/index.php?title=Freeway_Crossing&amp;diff=36498&amp;oldid=prev</id>
		<title>Larsbrinkhoff: Resolve link for Sigma 5.</title>
		<link rel="alternate" type="text/html" href="https://gunkies.org/w/index.php?title=Freeway_Crossing&amp;diff=36498&amp;oldid=prev"/>
				<updated>2025-07-11T07:15:28Z</updated>
		
		<summary type="html">&lt;p&gt;Resolve link for Sigma 5.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:15, 11 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:FreewayCrossing.png|thumb|right|300px|Freeway Crossing running on a real IMLAC PDS-1]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:FreewayCrossing.png|thumb|right|300px|Freeway Crossing running on a real IMLAC PDS-1]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Around 1971, student programmer Michael Irrgang wrote a [[video game]] (one of the earliest) called '''Freeway Crossing''', for the [[IMLAC PDS-1]]. He wrote it for Dr. Earl Hunt, for use in a psychological study at University of Washington involving reaction times. The game runs on an early version of the PDS-1 - the so-called &amp;quot;Alpha machine&amp;quot;.&amp;#160; The code was [[assembler|assembled]] using [[punched card]]s on an [[Xerox|XDS]] [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xerox &lt;/del&gt;Sigma &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5&lt;/del&gt;|Sigma 5]] at the Computer Science department.&amp;#160; Irrgang retained a copy of the assembly listing, which was later scanned and transcribed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Around 1971, student programmer Michael Irrgang wrote a [[video game]] (one of the earliest) called '''Freeway Crossing''', for the [[IMLAC PDS-1]]. He wrote it for Dr. Earl Hunt, for use in a psychological study at University of Washington involving reaction times. The game runs on an early version of the PDS-1 - the so-called &amp;quot;Alpha machine&amp;quot;.&amp;#160; The code was [[assembler|assembled]] using [[punched card]]s on an [[Xerox|XDS]] [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;SDS &lt;/ins&gt;Sigma &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;series&lt;/ins&gt;|Sigma 5]] at the Computer Science department.&amp;#160; Irrgang retained a copy of the assembly listing, which was later scanned and transcribed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The object of the game is to run a car vertically up the display without being hit by any of the six cars running horizontally.&amp;#160; This game was probably the first in the genre typically exemplified by the [[Frogger]] [[arcade game]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The object of the game is to run a car vertically up the display without being hit by any of the six cars running horizontally.&amp;#160; This game was probably the first in the genre typically exemplified by the [[Frogger]] [[arcade game]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-wiki_:diff:version:1.11a:oldid:36425:newid:36498 --&gt;
&lt;/table&gt;</summary>
		<author><name>Larsbrinkhoff</name></author>	</entry>

	<entry>
		<id>https://gunkies.org/w/index.php?title=Freeway_Crossing&amp;diff=36425&amp;oldid=prev</id>
		<title>Jnc: Add a number of links; minor tweaks</title>
		<link rel="alternate" type="text/html" href="https://gunkies.org/w/index.php?title=Freeway_Crossing&amp;diff=36425&amp;oldid=prev"/>
				<updated>2025-06-28T17:34:12Z</updated>
		
		<summary type="html">&lt;p&gt;Add a number of links; minor tweaks&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:34, 28 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:FreewayCrossing.png|thumb|right|300px|Freeway Crossing running on a real IMLAC PDS-1]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:FreewayCrossing.png|thumb|right|300px|Freeway Crossing running on a real IMLAC PDS-1]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Around 1971, student programmer Michael Irrgang wrote a game called Freeway Crossing. He &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;made &lt;/del&gt;it for Dr Earl Hunt for use in a psychological study at University of Washington involving reaction times. The game runs on an early version of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[IMLAC &lt;/del&gt;PDS-1&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;- the so-called &amp;quot;Alpha machine&amp;quot;.&amp;#160; The code was assembled using punched &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cards &lt;/del&gt;on an XDS Sigma 5 at the Computer Science department.&amp;#160; Irrgang retained a copy of the assembly listing, which was later scanned and transcribed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Around 1971, student programmer Michael Irrgang wrote a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[video &lt;/ins&gt;game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] (one of the earliest) &lt;/ins&gt;called &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;Freeway Crossing&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''', for the [[IMLAC PDS-1]]&lt;/ins&gt;. He &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wrote &lt;/ins&gt;it for Dr&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;Earl Hunt&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;for use in a psychological study at University of Washington involving reaction times. The game runs on an early version of the PDS-1 - the so-called &amp;quot;Alpha machine&amp;quot;.&amp;#160; The code was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[assembler|&lt;/ins&gt;assembled&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;using &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;punched &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;card]]s &lt;/ins&gt;on an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Xerox|&lt;/ins&gt;XDS&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] [[Xerox &lt;/ins&gt;Sigma 5&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Sigma 5]] &lt;/ins&gt;at the Computer Science department.&amp;#160; Irrgang retained a copy of the assembly listing, which was later scanned and transcribed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The object of the game is to run a car vertically up the display without being hit by any of the six cars running horizontally.&amp;#160; This game was probably the first in the genre typically exemplified by the Frogger arcade game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The object of the game is to run a car vertically up the display without being hit by any of the six cars running horizontally.&amp;#160; This game was probably the first in the genre typically exemplified by the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Frogger&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] [[&lt;/ins&gt;arcade game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2025, the game was updated with conditionals for also running on a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;regular &lt;/del&gt;&amp;quot;Graphics machine&amp;quot; and tested on a real &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;IMLAC PDS-1&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2025, the game was updated with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[conditional assembly|&lt;/ins&gt;conditionals&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;for also running on a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;IMLAC PDS-1 &lt;/ins&gt;&amp;quot;Graphics machine&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;variant, &lt;/ins&gt;and tested on a real &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{semi-stub}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{semi-stub}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-wiki_:diff:version:1.11a:oldid:36422:newid:36425 --&gt;
&lt;/table&gt;</summary>
		<author><name>Jnc</name></author>	</entry>

	<entry>
		<id>https://gunkies.org/w/index.php?title=Freeway_Crossing&amp;diff=36422&amp;oldid=prev</id>
		<title>Larsbrinkhoff: I want in on this.</title>
		<link rel="alternate" type="text/html" href="https://gunkies.org/w/index.php?title=Freeway_Crossing&amp;diff=36422&amp;oldid=prev"/>
				<updated>2025-06-28T06:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;I want in on this.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:42, 28 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://mastodon.sdf.org/@icm/114746096081388111 The game running on a real IMLAC PDS-1]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://mastodon.sdf.org/@icm/114746096081388111 The game running on a real IMLAC PDS-1]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://dl.acm.org/doi/pdf/10.1145/873641.873648 Paper by Earl Hunt describing the UofW CS facilities], including the Sigma 5 used to assemble the game, and the newly installed IMLAC PDS-1.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://dl.acm.org/doi/pdf/10.1145/873641.873648 Paper by Earl Hunt describing the UofW CS facilities], including the Sigma 5 used to assemble the game, and the newly installed IMLAC PDS-1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Video Games]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-wiki_:diff:version:1.11a:oldid:36409:newid:36422 --&gt;
&lt;/table&gt;</summary>
		<author><name>Larsbrinkhoff</name></author>	</entry>

	<entry>
		<id>https://gunkies.org/w/index.php?title=Freeway_Crossing&amp;diff=36409&amp;oldid=prev</id>
		<title>Larsbrinkhoff: /* External links */ Add &quot;Screen Addressing in FREEWAY (1970) for the IMLAC PDS-1&quot;</title>
		<link rel="alternate" type="text/html" href="https://gunkies.org/w/index.php?title=Freeway_Crossing&amp;diff=36409&amp;oldid=prev"/>
				<updated>2025-06-27T06:03:10Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;External links: &lt;/span&gt; Add &amp;quot;Screen Addressing in FREEWAY (1970) for the IMLAC PDS-1&amp;quot;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:03, 27 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/larsbrinkhoff/imlac-software/blob/master/washington/freeway.pdf Assembly listing]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/larsbrinkhoff/imlac-software/blob/master/washington/freeway.pdf Assembly listing]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/larsbrinkhoff/imlac-software/blob/master/washington/freeway.lst Scanned listing transcribed into text]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://github.com/larsbrinkhoff/imlac-software/blob/master/washington/freeway.lst Scanned listing transcribed into text]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [https://github.com/larsbrinkhoff/imlac-software/blob/master/washington/Screen%20Addressing%20in%20FREEWAY%20(1971)%20for%20the%20IMLAC%20PDS-1.pdf Screen Addressing in FREEWAY (1970) for the IMLAC PDS-1]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://www.youtube.com/watch?v=fj6-XjxbYOs The game running on an emulator]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://www.youtube.com/watch?v=fj6-XjxbYOs The game running on an emulator]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://mastodon.sdf.org/@icm/114746096081388111 The game running on a real IMLAC PDS-1]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://mastodon.sdf.org/@icm/114746096081388111 The game running on a real IMLAC PDS-1]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://dl.acm.org/doi/pdf/10.1145/873641.873648 Paper by Earl Hunt describing the UofW CS facilities], including the Sigma 5 used to assemble the game, and the newly installed IMLAC PDS-1.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://dl.acm.org/doi/pdf/10.1145/873641.873648 Paper by Earl Hunt describing the UofW CS facilities], including the Sigma 5 used to assemble the game, and the newly installed IMLAC PDS-1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-wiki_:diff:version:1.11a:oldid:36407:newid:36409 --&gt;
&lt;/table&gt;</summary>
		<author><name>Larsbrinkhoff</name></author>	</entry>

	<entry>
		<id>https://gunkies.org/w/index.php?title=Freeway_Crossing&amp;diff=36407&amp;oldid=prev</id>
		<title>Larsbrinkhoff: Recent development.</title>
		<link rel="alternate" type="text/html" href="https://gunkies.org/w/index.php?title=Freeway_Crossing&amp;diff=36407&amp;oldid=prev"/>
				<updated>2025-06-26T10:36:21Z</updated>
		
		<summary type="html">&lt;p&gt;Recent development.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:36, 26 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:FreewayCrossing.png|thumb|right|300px|Freeway Crossing running on a real IMLAC PDS-1]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:FreewayCrossing.png|thumb|right|300px|Freeway Crossing running on a real IMLAC PDS-1]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Around 1971, student programmer Michael Irrgang wrote a game called Freeway Crossing. He made it for Dr Earl Hunt for use in a psychological study at University of Washington involving reaction times. The game runs on an early version of the [[IMLAC PDS-1]] - the so-called &amp;quot;Alpha machine&amp;quot;.&amp;#160; The code was assembled using punched cards on an XDS Sigma 5 at the Computer Science department.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Around 1971, student programmer Michael Irrgang wrote a game called Freeway Crossing. He made it for Dr Earl Hunt for use in a psychological study at University of Washington involving reaction times. The game runs on an early version of the [[IMLAC PDS-1]] - the so-called &amp;quot;Alpha machine&amp;quot;.&amp;#160; The code was assembled using punched cards on an XDS Sigma 5 at the Computer Science department&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; Irrgang retained a copy of the assembly listing, which was later scanned and transcribed&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The object of the game is to run a car vertically up the display without being hit by any of the six cars running horizontally.&amp;#160; This game was probably the first in the genre typically exemplified by the Frogger arcade game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The object of the game is to run a car vertically up the display without being hit by any of the six cars running horizontally.&amp;#160; This game was probably the first in the genre typically exemplified by the Frogger arcade game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In 2025, the game was updated with conditionals for also running on a regular &amp;quot;Graphics machine&amp;quot; and tested on a real IMLAC PDS-1.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{semi-stub}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{semi-stub}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-wiki_:diff:version:1.11a:oldid:36406:newid:36407 --&gt;
&lt;/table&gt;</summary>
		<author><name>Larsbrinkhoff</name></author>	</entry>

	<entry>
		<id>https://gunkies.org/w/index.php?title=Freeway_Crossing&amp;diff=36406&amp;oldid=prev</id>
		<title>Larsbrinkhoff: First draft.</title>
		<link rel="alternate" type="text/html" href="https://gunkies.org/w/index.php?title=Freeway_Crossing&amp;diff=36406&amp;oldid=prev"/>
				<updated>2025-06-26T10:23:33Z</updated>
		
		<summary type="html">&lt;p&gt;First draft.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:FreewayCrossing.png|thumb|right|300px|Freeway Crossing running on a real IMLAC PDS-1]]&lt;br /&gt;
&lt;br /&gt;
Around 1971, student programmer Michael Irrgang wrote a game called Freeway Crossing. He made it for Dr Earl Hunt for use in a psychological study at University of Washington involving reaction times. The game runs on an early version of the [[IMLAC PDS-1]] - the so-called &amp;quot;Alpha machine&amp;quot;.  The code was assembled using punched cards on an XDS Sigma 5 at the Computer Science department.&lt;br /&gt;
&lt;br /&gt;
The object of the game is to run a car vertically up the display without being hit by any of the six cars running horizontally.  This game was probably the first in the genre typically exemplified by the Frogger arcade game.&lt;br /&gt;
&lt;br /&gt;
{{semi-stub}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/larsbrinkhoff/imlac-software/blob/master/washington/freeway.pdf Assembly listing]&lt;br /&gt;
* [https://github.com/larsbrinkhoff/imlac-software/blob/master/washington/freeway.lst Scanned listing transcribed into text]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fj6-XjxbYOs The game running on an emulator]&lt;br /&gt;
* [https://mastodon.sdf.org/@icm/114746096081388111 The game running on a real IMLAC PDS-1]&lt;br /&gt;
* [https://dl.acm.org/doi/pdf/10.1145/873641.873648 Paper by Earl Hunt describing the UofW CS facilities], including the Sigma 5 used to assemble the game, and the newly installed IMLAC PDS-1.&lt;/div&gt;</summary>
		<author><name>Larsbrinkhoff</name></author>	</entry>

	</feed>