<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gunkies.org/index.php?action=history&amp;feed=atom&amp;title=Optimum_programming</id>
	<title>Optimum programming - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gunkies.org/index.php?action=history&amp;feed=atom&amp;title=Optimum_programming"/>
	<link rel="alternate" type="text/html" href="https://gunkies.org/w/index.php?title=Optimum_programming&amp;action=history"/>
	<updated>2026-09-25T09:51:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://gunkies.org/w/index.php?title=Optimum_programming&amp;diff=34002&amp;oldid=prev</id>
		<title>Jnc: +also &#039;minimum access coding&#039;</title>
		<link rel="alternate" type="text/html" href="https://gunkies.org/w/index.php?title=Optimum_programming&amp;diff=34002&amp;oldid=prev"/>
		<updated>2024-03-24T20:13:10Z</updated>

		<summary type="html">&lt;p&gt;+also &amp;#039;minimum access coding&amp;#039;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:13, 24 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Optimum programming&#039;&#039;&#039; (also called &#039;&#039;&#039;optimal coding&#039;&#039;&#039;) was the name for a programming technique sometimes used on computers whose [[main memory]] was not [[random access]], but sequential (such as [[delay line]]- and [[drum]]-based memory).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Optimum programming&#039;&#039;&#039; (also called &#039;&#039;&#039;optimal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coding&#039;&#039;&#039;, and &#039;&#039;&#039;minimum access &lt;/ins&gt;coding&#039;&#039;&#039;) was the name for a programming technique sometimes used on computers whose [[main memory]] was not [[random access]], but sequential (such as [[delay line]]- and [[drum]]-based memory).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In computers with such memory whose [[instruction]]s all include the [[address]] of the next instruction (i.e. they do not have a [[Program Counter]]), it was possible to scatter the instructions through the memory such that when any given instruction finishes its [[execute|execution]], the memory is just ready to provide the next instruction (whose address could/would be given by the &amp;#039;next instruction&amp;#039; field in the prior instruction). This ensured that the computer was never wasting time waiting for the memory to provide the next instruction it needed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In computers with such memory whose [[instruction]]s all include the [[address]] of the next instruction (i.e. they do not have a [[Program Counter]]), it was possible to scatter the instructions through the memory such that when any given instruction finishes its [[execute|execution]], the memory is just ready to provide the next instruction (whose address could/would be given by the &amp;#039;next instruction&amp;#039; field in the prior instruction). This ensured that the computer was never wasting time waiting for the memory to provide the next instruction it needed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-wiki_:diff:1.41:old-33950:rev-34002:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Jnc</name></author>
	</entry>
	<entry>
		<id>https://gunkies.org/w/index.php?title=Optimum_programming&amp;diff=33950&amp;oldid=prev</id>
		<title>Jnc: Minor clarifications</title>
		<link rel="alternate" type="text/html" href="https://gunkies.org/w/index.php?title=Optimum_programming&amp;diff=33950&amp;oldid=prev"/>
		<updated>2024-03-19T11:33:50Z</updated>

		<summary type="html">&lt;p&gt;Minor clarifications&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:33, 19 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Optimum programming&amp;#039;&amp;#039;&amp;#039; (also called &amp;#039;&amp;#039;&amp;#039;optimal coding&amp;#039;&amp;#039;&amp;#039;) was the name for a programming technique sometimes used on computers whose [[main memory]] was not [[random access]], but sequential (such as [[delay line]]- and [[drum]]-based memory).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Optimum programming&amp;#039;&amp;#039;&amp;#039; (also called &amp;#039;&amp;#039;&amp;#039;optimal coding&amp;#039;&amp;#039;&amp;#039;) was the name for a programming technique sometimes used on computers whose [[main memory]] was not [[random access]], but sequential (such as [[delay line]]- and [[drum]]-based memory).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In computers with such memory whose [[instruction]]s all include the [[address]] of the next instruction (i.e. they do not have a [[Program Counter]]), it was possible to scatter the instructions through the memory such that when any given instruction finishes its [[execute|execution]], the memory is just ready to provide the next instruction (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;could/would be given by the &#039;next instruction&#039; field in the prior instruction). This ensured that the computer was never wasting time waiting for the memory to provide the next instruction it needed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In computers with such memory whose [[instruction]]s all include the [[address]] of the next instruction (i.e. they do not have a [[Program Counter]]), it was possible to scatter the instructions through the memory such that when any given instruction finishes its [[execute|execution]], the memory is just ready to provide the next instruction (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whose address &lt;/ins&gt;could/would be given by the &#039;next instruction&#039; field in the prior instruction). This ensured that the computer was never wasting time waiting for the memory to provide the next instruction it needed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Initially, the task of placing the instructions in memory at appropriate locations to allow this was left up to the programmer(s); eventually software tools (such as [[assembly language|assemblers]]) which did all the book-keeping necessary to automagically assign instructions to the appropriate addresses were written.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Initially, the task of placing the instructions in memory at appropriate locations to allow this was left up to the programmer(s); eventually software tools (such as [[assembly language|assemblers]]) which did all the book-keeping necessary to automagically assign instructions to the appropriate addresses were written.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.bitsavers.org/pdf/ibm/650/32-7646-1_SOAPII.pdf SOAP II] - optimizing assembler for the IBM 650&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.bitsavers.org/pdf/ibm/650/32-7646-1_SOAPII.pdf SOAP II] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- address&lt;/ins&gt;-optimizing assembler for the IBM 650&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: CPU Basics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: CPU Basics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Software Basics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Software Basics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-wiki_:diff:1.41:old-33946:rev-33950:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Jnc</name></author>
	</entry>
	<entry>
		<id>https://gunkies.org/w/index.php?title=Optimum_programming&amp;diff=33946&amp;oldid=prev</id>
		<title>Jnc: Reasonably complete</title>
		<link rel="alternate" type="text/html" href="https://gunkies.org/w/index.php?title=Optimum_programming&amp;diff=33946&amp;oldid=prev"/>
		<updated>2024-03-18T22:34:12Z</updated>

		<summary type="html">&lt;p&gt;Reasonably complete&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Optimum programming&amp;#039;&amp;#039;&amp;#039; (also called &amp;#039;&amp;#039;&amp;#039;optimal coding&amp;#039;&amp;#039;&amp;#039;) was the name for a programming technique sometimes used on computers whose [[main memory]] was not [[random access]], but sequential (such as [[delay line]]- and [[drum]]-based memory).&lt;br /&gt;
&lt;br /&gt;
In computers with such memory whose [[instruction]]s all include the [[address]] of the next instruction (i.e. they do not have a [[Program Counter]]), it was possible to scatter the instructions through the memory such that when any given instruction finishes its [[execute|execution]], the memory is just ready to provide the next instruction (which could/would be given by the &amp;#039;next instruction&amp;#039; field in the prior instruction). This ensured that the computer was never wasting time waiting for the memory to provide the next instruction it needed.&lt;br /&gt;
&lt;br /&gt;
Initially, the task of placing the instructions in memory at appropriate locations to allow this was left up to the programmer(s); eventually software tools (such as [[assembly language|assemblers]]) which did all the book-keeping necessary to automagically assign instructions to the appropriate addresses were written.&lt;br /&gt;
&lt;br /&gt;
Among computers which used this technique were the [[Automatic Computing Engine|ACE]] and its descendants (including the [[Pilot ACE]] and the [[DEUCE]]), the [[Bendix G-15]], and the [[IBM 650]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [http://www.bitsavers.org/pdf/ibm/650/32-7646-1_SOAPII.pdf SOAP II] - optimizing assembler for the IBM 650&lt;br /&gt;
&lt;br /&gt;
[[Category: CPU Basics]]&lt;br /&gt;
[[Category: Software Basics]]&lt;/div&gt;</summary>
		<author><name>Jnc</name></author>
	</entry>
</feed>