Difference between revisions of "Battletech The Crescent Hawk's Inception"

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[[Image:crecenthawskinception-back.jpg|200px|thumb|right|Back of The Crescent Hawk's Inception's box]]
 
[[Image:crecenthawskinception-back.jpg|200px|thumb|right|Back of The Crescent Hawk's Inception's box]]
  
"You have walked into a hotbed of deceit and trickery. And now they're accusing you of something you couldn't have done. But they have proof that you did it. "You're a killer," they say.And until you can prove them wrong, you're guilty as charged - murder.
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"The 31st century is a desperate time. Five Successor States are hopelessly locked in a mortal struggle for power. In this era of endless war, the powerful, death-dealing BattleMechs are valued higher than human life.
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You are 18-year-old Jason Youngblood, and fate has given you a terrible gauntlet to run. Abruptly wrenched from the intense drilling of 'Mech warrior training, you are plunged into real battle with deadly Kurita warriors. Savage experience is now your unforgiving teacher, and the very survival of The Lyran Commonwealth demands you learn the ruthless precision of battle strategy quickly."
  
Among society's upper crust, murder is the kind of nastiness that must be cleaned up quickly. So isn't it convenient that you, a struggling journalist looking for a good time and a good story, end up the scapegoat? The evidence is stacked against you, and you're being forced to prove your own innocence. And someone else's guilt. But, no one wants to help you. You're an outsider. And only an outsider could be so rude as to accept an invitation to the social event of the season. Then spoil it all."
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This was more of an Infocom in name only game.
  
  

Revision as of 09:20, 21 April 2014

The Crescent Hawk's Inception's box
Back of The Crescent Hawk's Inception's box

"The 31st century is a desperate time. Five Successor States are hopelessly locked in a mortal struggle for power. In this era of endless war, the powerful, death-dealing BattleMechs are valued higher than human life. You are 18-year-old Jason Youngblood, and fate has given you a terrible gauntlet to run. Abruptly wrenched from the intense drilling of 'Mech warrior training, you are plunged into real battle with deadly Kurita warriors. Savage experience is now your unforgiving teacher, and the very survival of The Lyran Commonwealth demands you learn the ruthless precision of battle strategy quickly."

This was more of an Infocom in name only game.


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