https://gunkies.org/w/index.php?title=End_to_end&feed=atom&action=historyEnd to end - Revision history2024-03-29T14:12:59ZRevision history for this page on the wikiMediaWiki 1.30.0https://gunkies.org/w/index.php?title=End_to_end&diff=19309&oldid=prevJnc: +cat2018-12-13T20:28:00Z<p>+cat</p>
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</table>Jnchttps://gunkies.org/w/index.php?title=End_to_end&diff=17877&oldid=prevJnc: A bit stubby, but a good start2018-10-01T13:23:55Z<p>A bit stubby, but a good start</p>
<p><b>New page</b></p><div>The '''end to end principle''' is the name of a design philosophy used in decided where (in functional as well as locational terms) to implement things such as reliabilty in a [[communication network]] system.<br />
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It says that implementing some function at too low a [[architecture#Architectural techniques|level]], or too local a [[scope]] is a waste of energy (as well as introducing useless complexity, always a bad thing).<br />
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For instance, in a [[packet switch]]ing network, protecting the data ''between'' switches is useless, since it can still be damaged while ''in'' a switch. It it better for the source [[host]] to compute a [[checksum]] on the data while it is still inside the source; this can then be checked inside the ultimate destination host, on arrival.<br />
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{{semi-stub}}</div>Jnc