Difference between revisions of "Rogue"

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(rouge is red, Rogue is blue...: Typo. There are more now I found one... :|)
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There is an excellent article about the history of rogue [http://www.gamasutra.com/view/feature/4013/the_history_of_rogue_have__you_.php here].
 
There is an excellent article about the history of rogue [http://www.gamasutra.com/view/feature/4013/the_history_of_rogue_have__you_.php here].
  
A popular fork of rouge is [[hack]].
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A popular fork of Rogue is [[hack]].
  
Rouge was first developed to run on [[UNIX]] back in 1980, then later ported to the [[PC Rogue|PC in 1984]].  As one of the authors went to school at UC Berkeley, rogue even found its way into [[4.2 BSD]].
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Rogue was first developed to run on [[UNIX]] back in 1980, then later ported to the [[PC Rogue|PC in 1984]].  As one of the authors went to school at UC Berkeley, rogue even found its way into [[4.2 BSD]].
  
 
Source code for Rogue was distributed on a 1987 usenix tape  
 
Source code for Rogue was distributed on a 1987 usenix tape  

Revision as of 09:11, 16 December 2022

Rouge-game.png

Rogue is largely inspired by Dungeons and Dragons, and influenced many RPG games in the 1980s that were tile based. It was given widespread release with the inclusion in the 4.2 BSD operating system.

There is an excellent article about the history of rogue here.

A popular fork of Rogue is hack.

Rogue was first developed to run on UNIX back in 1980, then later ported to the PC in 1984. As one of the authors went to school at UC Berkeley, rogue even found its way into 4.2 BSD.

Source code for Rogue was distributed on a 1987 usenix tape

With dates & versions mentioning:

armor.c: * @(#)armor.c  3.9 (Berkeley) 6/15/81
/* 3/5/81 (Berkeley) @(#)curses.h       1.4 */
chase.c: * @(#)chase.c  3.17 (Berkeley) 6/15/81
command.c: * @(#)command.c      3.45 (Berkeley) 6/15/81
daemon.c: * @(#)daemon.c        3.3 (Berkeley) 6/15/81
daemons.c: * @(#)daemons.c      3.7 (Berkeley) 6/15/81
fight.c: * @(#)fight.c  3.28 (Berkeley) 6/15/81
init.c: * @(#)init.c    3.33 (Berkeley) 6/15/81
io.c: * @(#)io.c        3.10 (Berkeley) 6/15/81
list.c: * @(#)list.c    3.3 (Berkeley) 6/15/81
main.c: * @(#)main.c    3.27 (Berkeley) 6/15/81
misc.c: * @(#)misc.c    3.13 (Berkeley) 6/15/81
monsters.c: * @(#)monsters.c    3.18 (Berkeley) 6/15/81
move.c: * @(#)move.c    3.26 (Berkeley) 6/15/81
new_level.c: * @(#)new_level.c  3.7 (Berkeley) 6/2/81
options.c: * @(#)options.c      3.3 (Berkeley) 5/25/81
pack.c: * @(#)pack.c    3.6 (Berkeley) 6/15/81
passages.c: * @(#)passages.c    3.4 (Berkeley) 6/15/81
potions.c: *    @(#)potions.c   3.1     3.1     5/7/81
rings.c: * @(#)rings.c  3.17 (Berkeley) 6/15/81
rip.c: * @(#)rip.c      3.13 (Berkeley) 6/16/81
rogue.h: * @(#)rogue.h  3.38 (Berkeley) 6/15/81
rooms.c: * @(#)rooms.c  3.8 (Berkeley) 6/15/81
save.c: * @(#)save.c    3.9 (Berkeley) 6/16/81
scrolls.c: * @(#)scrolls.c      3.5 (Berkeley) 6/15/81
sticks.c: * @(#)sticks.c        3.14 (Berkeley) 6/15/81
things.c: * @(#)things.c        3.37 (Berkeley) 6/15/81
vers.c:char version[] = "@(#)vers.c     3.7 (Berkeley) 4/21/81";
weapons.c: * @(#)weapons.c      3.17 (Berkeley) 6/15/81
wizard.c: * @(#)wizard.c        3.8 (Berkeley) 6/3/81