https://gunkies.org/w/index.php?title=Zork_hints&feed=atom&action=historyZork hints - Revision history2024-03-29T01:10:30ZRevision history for this page on the wikiMediaWiki 1.30.0https://gunkies.org/w/index.php?title=Zork_hints&diff=20007&oldid=prevJnc: +cat2018-12-17T01:51:49Z<p>+cat</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 01:51, 17 December 2018</td>
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</table>Jnchttps://gunkies.org/w/index.php?title=Zork_hints&diff=8189&oldid=prevNeozeed: New page: This is from the UseNIX 1987 tape, in the 'tops20' directory.... <pre> From gang!wuphys!busch!we53!mgnetp!ihnp4!zehntel!hplabs!hao!seismo!cmcl2!lanl-a!unm-cvax!josh Sun Aug 12 13:16:18 19...2010-11-15T23:07:37Z<p>New page: This is from the UseNIX 1987 tape, in the 'tops20' directory.... <pre> From gang!wuphys!busch!we53!mgnetp!ihnp4!zehntel!hplabs!hao!seismo!cmcl2!lanl-a!unm-cvax!josh Sun Aug 12 13:16:18 19...</p>
<p><b>New page</b></p><div>This is from the UseNIX 1987 tape, in the 'tops20' directory....<br />
<br />
<pre><br />
From gang!wuphys!busch!we53!mgnetp!ihnp4!zehntel!hplabs!hao!seismo!cmcl2!lanl-a!unm-cvax!josh Sun Aug 12 13:16:18 1984<br />
Relay-Version: version B 2.10.2 8/7/84; site plus5.UUCP<br />
Posting-Version: version B 2.10.1 6/24/83; site unm-cvax.UUCP<br />
Path: plus5!gang!wuphys!busch!we53!mgnetp!ihnp4!zehntel!hplabs!hao!seismo!cmcl2!lanl-a!unm-cvax!josh<br />
From: josh@unm-cvax.UUCP<br />
Newsgroups: net.games<br />
Subject: zork spoiler ( This has lots of information but does not give it all away)<br />
Message-ID: <1101@unm-cvax.UUCP><br />
Date: 12 Aug 84 18:16:18 GMT<br />
Date-Received: 14 Aug 84 10:29:43 GMT<br />
Organization: Univ. of New Mexico, Albuquerque<br />
Lines: 251<br />
<br />
Note: It has been so long since I played that I don't even remember how<br />
to win. I think I posted this once before.....<br />
<br />
-----------------------------------------------------------------------------<br />
TREASURES (and points; 1st number is for pick-up, 2nd for putting in case):<br />
<br />
coins (10,5) 15<br />
torch (14,6) 20<br />
emerald (5,10) 15<br />
bracelet (5,3) 8<br />
necklace (9,5) 14 <br />
figurine (5,5) 10<br />
grail (2,5) 7<br />
picture (4,7) 11<br />
portrait (10,5) 15<br />
trunk (15,8) 23<br />
trident (4,11) 15<br />
bar (12,10) 22<br />
coffin (3,7) 10<br />
chalice (10,10) 20<br />
egg (5,7) 12<br />
diamond (10,6) 16<br />
ruby (15,8) 23<br />
zorkmid (10,12) 22<br />
stamp (4,10) 14<br />
small statue (10,13) 23<br />
crystal sphere (6,6) 12<br />
tin of spices (5,5) 10<br />
violin (10,10) 20<br />
Dimwit's crown (,)<br />
pot of gold (,)<br />
brass bauble (,)<br />
canary (,)<br />
__________________________<br />
total 357<br />
<br />
POINTS GATHERED IN EXPLORATION:<br />
<br />
getting in kitchen: 10<br />
getting in cellar: 25<br />
getting in E/W passage: 5<br />
getting in strange passage: 10<br />
getting in thief hideout: 25<br />
getting in machine room: 10<br />
rising in well: 10<br />
getting in Land of the Dead: 30<br />
__________________________________<br />
total 125<br />
<br />
TRAPS:<br />
<br />
rusty knife (turns against one)<br />
sharp stick (pierces boat)<br />
barrel (geronimo makes it go down the falls when one is inside)<br />
burning the bible kills<br />
opening the implementers' crypt without precautions kills<br />
pushing buttons (triangle, square) in machine room without precautions kills<br />
smelly & gas room explode if torch, candles, or match are used<br />
vampire bat transports one into ND part of mine<br />
cage traps one and gas poisons one in dingy closet (magic alarm)<br />
<br />
USELESS:<br />
<br />
useless lamp<br />
newsletter<br />
US News & Dungeon Report<br />
guano (?)<br />
rusty box (?)<br />
<br />
DUNGEON ACCESSORIES:<br />
<br />
buoy (contains emerald)<br />
machine (changes coal into diamond)<br />
rug (hides trap door)<br />
leaves (hide grate)<br />
<br />
TOOLS & PURPOSE:<br />
<br />
pump (for raft)<br />
raft (to go downriver to get emerald)<br />
skeleton keys (to open grate)<br />
lamp (to light way)<br />
basket (to lower things in shaft room and raise them back)<br />
machine (to transform coal into diamond)<br />
screwdriver (to turn on machine)<br />
wrench (to open sluice gates by turning bolt)<br />
rope (to go down dome room)<br />
coal (to make diamond in machine)<br />
matchbook (to light fuse; also maybe to re-light candles)<br />
sword (to kill troll and thief)<br />
wicker basket with cloth bag, braided wire, and metal receptacle<br />
(hot air balloon; wire to tie to hooks on ledges; receptacle to hold<br />
fuel--the guidebook; closing receptacle extinguishes fire)<br />
guidebook (fuel for hot air balloon)<br />
bible, lit candles, and bell (for exorcism at Hades gate)<br />
shovel (to dig a hole in Sandy Beach for small statue)<br />
bottle (to transport water to the bucket in the well)<br />
<br />
TOOLS OF UNKNOWN PURPOSE:<br />
<br />
fuse (shiny wire; to light explosive--brick)<br />
brick (explosive, to open up passage?)<br />
tube of viscous material (glue; to repair pierced boat?)<br />
timbers (to hold up rubble against collapse after explosion of brick?)<br />
library books (ballast?)<br />
bucket (in well)<br />
lunch (with water, puts cyclops to sleep; but that seems unnecessary)<br />
<br />
OBJECTS OF DOUBTFUL ESSENCE:<br />
<br />
brown sack<br />
bunch of empty coke bottles<br />
stack of program listings<br />
poled heads<br />
pile of corpses<br />
<br />
MAGIC & TRICKS:<br />
<br />
praying in altar room returns one to forest<br />
pour water when standing in bucket makes it rise in well<br />
"geronimo" makes barrel go down falls when uttered inside the barrel<br />
"hello sailor" when in ... room ...<br />
exorcism (with bible and lit candles, ring bell, then say 'exorcise')<br />
at entrance to Hades<br />
give a treasure to thief to gain time to kill him<br />
put portrait in depository, then go to viewing room ("asking for it"),<br />
then throw it through curtain and get it in viewing room<br />
push red, brown, and yellow buttons in that order in maintenance room to<br />
activate sluice machinery; then turn bolt with wrench at dam to open<br />
sluice gates and allow traversing of reservois (and getting of trunk)<br />
pushing blue button creates leak; plug leak with glue (from tube)<br />
answer to riddle is "well"<br />
carry garlic to bat room<br />
put coal in machine to transform into diamond; machine is activated by turning<br />
switch with screwdriver; all that, plus light (torch) must be lowered<br />
from shaft room in basket; then raised back up<br />
put fuse in brick to make an axplosive; fuse burns long enough to move out of<br />
room after lighting it<br />
say "echo" in loud room to silence it<br />
throw lit torch at glacier to melt it<br />
rub mirror in one mirror room to get to the other<br />
put guidebook in balloon's metal receptacle and light it to inflate balloon<br />
say "Ulysses" to cyclops to make it flee and open way to strange passage<br />
red cake evaporates sewage in pool room to get tin of spices<br />
EAT ME cake (differentiate by putting others in closed bag) shrinks one<br />
blue cake restores one to normal size<br />
orange cake explodes<br />
to get sphere, get robot to lift cage<br />
to get violin, get robot to press triangular button; a steel box will land<br />
in the round room, containing the violin<br />
(robot presses round button: whirring decreases; square: increases)<br />
... to solidify rainbow to get pot of gold on other side<br />
<br />
<br />
LEFT:<br />
<br />
what allows reading cake icing?<br />
granite is a verb! how to use it? should give access to thief's hideout from<br />
temple entrance<br />
cake icing can be read with help of flask of poisonous material<br />
where is hello sailor useful?<br />
how to get in bank vault? and out?<br />
how to solidify rainbow?<br />
how to open egg?<br />
use for explosives? timber?<br />
where to find slag?<br />
<br />
<br />
INCANTATIONS:<br />
<br />
>From zork type : "incant, DNZHUO IDEQTQ" to get to endgame<br />
<br />
To get to GDT level type GDT and answer chalange. If the first command<br />
you use is GDT, the chalange will be DNZHUE and the answer is IDEQTQ.<br />
<br />
GDT COMMANDS:<br />
<br />
AA- Alter ADVS<br />
AC- Alter CEVENT<br />
AF- Alter FINDEX<br />
AH- Alter HERE<br />
AN- Alter switches<br />
AO- Alter OBJCTS<br />
AR- Alter ROOMS<br />
AV- Alter VILLS<br />
AX- Alter EXITS<br />
DA- Display ADVS<br />
DC- Display CEVENT<br />
DF- Display FINDEX<br />
DH- Display HACKS<br />
DL- Display lengths<br />
DM- Display RTEXT<br />
DN- Display switches<br />
DO- Display OBJCTS<br />
DP- Display parser<br />
DR- Display ROOMS<br />
DS- Display state<br />
DT- Display text<br />
DV- Display VILLS<br />
DX- Display EXITS<br />
D2- Display ROOM2<br />
EX- Exit<br />
HE- Type this message<br />
NC- No cyclops<br />
ND- No deaths<br />
NR- No robber<br />
NT- No troll<br />
PD- Program detail<br />
RC- Restore cyclops<br />
RD- Restore deaths<br />
RR- Restore robber<br />
RT- Restore troll<br />
TK- Take.<br />
<br />
ENDGAME TRICKS:<br />
<br />
break beam, then push red button;<br />
enter mirror; really a vehicle sliding along groove; lift short pole to turn<br />
(push a colored wall until north); push pole back in place; push mahogany wall<br />
to move, until end of course; then turn to south (lifting short pole again);<br />
then push pine wall to exit;<br />
<br />
answer dungeon master's questions:<br />
<br />
nature of cakes: flask<br />
haunted object: rusty knife<br />
to thief's lair: temple entrance<br />
from altar: forest<br />
offends ghosts: skeleton<br />
hello sailor: none<br />
value in zorkmids: 30003<br />
do to mirror: rub<br />
<br />
Tell the master to stay in north corridor, go to the pit and "take five".<br />
Open cell door, turn dial to four, push button, go south in the<br />
cell to discover the bronze door, get master to the pit, go to cell,<br />
close its (wood) door, tell master to push button, open bronze door,<br />
get into Nirvana, that's it!<br />
<br />
----------------------------------------------------------------------------<br />
<br />
I think that does it. Sorry about it being SOOOOO long.<br />
<br />
P.S. Part of the above was written by another ZORK player here. Lets<br />
give him some blame!<br />
<br />
Send me mail . . . I L O V E mail<br />
<br />
Josh Siegel<br />
<br />
{convex,ucbvax,gatech,csu-cs,anl-mcs,lanl-a}!unmvax!unm-cvax!josh<br />
<br />
<br />
From gang!wuphys!busch!we53!mgnetp!burl!clyde!watmath!utzoo!linus!decvax!ittvax!dcdwest!sdcsvax!akgua!jett!brian Fri Aug 17 15:24:54 1984<br />
Relay-Version: version B 2.10.2 8/7/84; site plus5.UUCP<br />
Posting-Version: version B 2.10.1 6/24/83; site jett.UUCP<br />
Path: plus5!gang!wuphys!busch!we53!mgnetp!burl!clyde!watmath!utzoo!linus!decvax!ittvax!dcdwest!sdcsvax!akgua!jett!brian<br />
From: brian@jett.UUCP<br />
Newsgroups: net.games<br />
Subject: *** ULTIMATE ZORK SPOILER!!! ***<br />
Message-ID: <252@jett.UUCP><br />
Date: 17 Aug 84 20:24:54 GMT<br />
Date-Received: 20 Aug 84 22:00:55 GMT<br />
Organization: Jett Unix System, Huntsville, AL<br />
Lines: 354<br />
<br />
Well, folks, the response HAS been overwhelming (about 30 letters<br />
in one day is overwhelming for me), Soooooooo...<br />
<br />
<br />
<br />
<br />
<br />
<br />
**** THE ULTIMATE ZORK SPOILER ****<br />
<br />
The following is (hopefully) a complete and total spoiler to<br />
the Zork (in previous incarnations known as Dungeon) game. With<br />
this file, you should be able to score 585 out of 585 in the<br />
basic game plus 100 out of 100 in the advanced game. If your<br />
version of zork does not feature a full 585 points (for example,<br />
if the puzzle room was left out), or you have no advanced game,<br />
you will still benefit from the rest of the answers. I have<br />
tried to give away every possible detail on winning, but if I<br />
have left anything out, please tell me so that I can update<br />
the file immediately.<br />
<br />
-- Brian "Dungeon Master" Reynolds<br />
<br />
<br />
<br />
--- WARNING: If you have any interest at all in ever being<br />
--- challenged by the ZORK game ever ever ever ever ever ever<br />
--- ever ever ever again, READ NO FURTHER!<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Useful Items:<br />
<br />
1. Bottle of Water -> Pour into bucket at bottom of well (after<br />
getting into the bucket via the "BOARD" command) to rise to<br />
the top of the well. Get water back into the bottle to go<br />
down.<br />
2. Sack -> Useful for hiding things and distinguishing between<br />
items of the same name. By putting all of the cakes in the<br />
bag except for the "EAT ME" cake and closing the bag, it is<br />
possible to eat the "EAT ME" cake by typing "EAT CAKE". The<br />
sack will also allow you to take the sharp stick with you<br />
in the magic boat.<br />
3. Garlic -> Allows you to enter the bat room without being<br />
carried away.<br />
4. Rope -> When tied to the railing in the Dome Room, the rope<br />
allows you to descend and get the Ivory Torch.<br />
5. (Nasty) Knife -> Useful as a light weapon to carry around<br />
and kill the Thief with. Won't work on the Troll.<br />
6. Brick -> When combined with the shiny wire (via PUT WIRE IN<br />
BRICK), the brick will become a bomb to blow things up. The<br />
proper thing to blow up is the safe door near the top of the<br />
volcano (put it in the hole in the strange box). Leave room<br />
after lighting the wire, then come back and get the Crown<br />
and leave IMMEDIATELY.<br />
7. Sword -> Use it to kill the Troll, but don't carry it around<br />
afterwards (too heavy).<br />
8. Lantern -> Primary light source in dungeon.<br />
9. Rug -> "MOVE RUG" to locate the trap door leading to the<br />
dungeon.<br />
10. Ivory Torch -> A Light Source. Should be placed (along<br />
with the lump of coal) in the bucket in the coal mine and<br />
lowered in order to provide a light source in the nether<br />
portions of the mine (since the lamp won't fit through the<br />
windy passage). It should then be retrieved, used for a<br />
while (to save lamp time), and then thrown at the Glacier<br />
to remove it and provide access to the Volcano. Be sure<br />
to retrieve the torch from downstream as it is a treasure.<br />
11. Wire -- See Brick (6).<br />
12. Skeleton Keys -- will open the grating to let you out of<br />
the maze into the forest. Dont bother to pick these up<br />
as the grating is too far off the traveled portion of the<br />
maze to be of use.<br />
13. Bucket -> See bottle of water (1). To get in, BOARD, to<br />
get out, DISEMBARK.<br />
14. "EAT ME" Cake -> (See sack (2) for instructions on how to<br />
eat this cake). Shrinks you so that you can travel east<br />
into the pool room.<br />
15. Red Cake -> Throw into the pool in the pool room to evaporate<br />
the ick and retrieve the Tin of Spices<br />
16. Blue Cake -> Used to grow back to normal size after leaving<br />
the pool room.<br />
17. Robot -> Bring robot to machinery room (TELL ROBOT, GO EAST),<br />
and have him press the triangular button. This will drop<br />
a box in the round room containing the fancy violin. Then,<br />
tell robot to go south to the closet, go there yourself,<br />
get the sphere yourself (thus allowing the cage to fall on<br />
you), and "TELL ROBOT, LIFT CAGE".<br />
18. Shovel -> Dig (several times) on the sandy beach to get<br />
the statue.<br />
19. Boat -> After being inflated with the pump, can be used to<br />
travel downstream (commands: BOARD, LAUNCH, LAND, DISEMBARK).<br />
20. Stick -> "WAVE STICK" to solidify the rainbow.<br />
21. Buoy -> Contains the emerald.<br />
22. Guidebook -> Fuel for the Balloon.<br />
23. Matches -> Used to light: candles, wire on brick, guidebook.<br />
24. Screwdriver -> Activates the machine in the coal mine to<br />
make the diamond from the coal.<br />
25. Tube -> Constains glue used to fix the boat if you are silly<br />
enough to pop it or the leak in the maintenance room if you<br />
press the blue button.<br />
26. Wrench -> Used to open the Dam (enabling access past the<br />
reservoir) after the yellow button has been pressed (some<br />
versions apparently require pressing yellow, brown, yellow).<br />
27. Pump -> Inflates the boat.<br />
28. Basket in Coal Mine -> Put the torch and coal in and lower<br />
them so that you will have a light source after going through<br />
the windy passage.<br />
29. Coal -> Used to make the diamond in the coal mine machine.<br />
30. Candles -> Needed to exorcise the demons. Will also provide<br />
a light source for a (very) short time.<br />
31. Bell -> Needed for exorcism.<br />
32. Book -> Needed for exorcism; to exorcise, get book, bell,<br />
and candles, go to entrance to hades, and type "EXORCISE".<br />
33. Balloon -> (basket, receptacles, etc. at volcano bottom).<br />
Use BOARD and DISEMBARK to get in and out. Put the guidebook<br />
in the receptacle and light it to inflate the balloon. Use<br />
"WAIT" to travel in the balloon. If the receptacle is open,<br />
the balloon will go up 100 feet. If it is closed, the balloon<br />
will go down 100 feet. Don't go more than 400 feet above the<br />
volcano bottom. To land on a ledge (you can't land on the<br />
observation ledge), type "LAND", then "TIE BRAIDED WIRE TO HOOK"<br />
so that the balloon won't float away. Use "UNTIE BRAIDED WIRE"<br />
when you are ready to leave.<br />
34. Purple Book -> Open the purple book in the library to find the<br />
zorkmid stamp.<br />
35. Strange Box -> Blow this up with the brick to get the Crown.<br />
36. Canary -> Take into teh forest and wind it in order to<br />
retrieve the bauble.<br />
<br />
<br />
Treasures:<br />
<br />
1. Egg -> In tree north of house. Give this to the Thief early<br />
in the game and leave him alone for a while so that he will<br />
open it for you.<br />
2. Canary -> Inside egg. Wind in forest to retrieve the bauble.<br />
(I'm actually not sure if this is worth any points itself<br />
or not.)<br />
3. Bauble -> In forest (see above).<br />
4. Pot of Gold -> On the small beach at the "other end" of the<br />
rainbow (after the rainbow has been solidified).<br />
5. Work of Art -> in art gallery.<br />
6. Portrait -> in office in bank.<br />
7. Zorkmids -> in bank vault. To get them, go to the office<br />
and pick up the portrait, then go to the depository and<br />
walk through the curtain of light into the bare room. Then,<br />
walk through the south wall ("WALK THROUGH SOUTH WALL") back<br />
into the depository, walk through the curtaifn of light<br />
again, pick up the zorkmid bills, and go back through the<br />
north wall to the depository. Drop the portrait and bills,<br />
walk over to the viewing room, come back, pick up portrait<br />
and bills, walk through the curtaifn of light to the viewing<br />
room, and leave.<br />
8. Ivory Torch: below the dome room (see rope and torch under<br />
useful items).<br />
9. Bag of Coins: in maze.<br />
10. Chalice: in thief's lair.<br />
11. Gold Card: in the puzzle room (to be discussed later).<br />
12. Sphere: in closet near machine room (see Robot).<br />
13. Tin of Spices: In pool of ick in pool room (see cakes).<br />
14. Solid Gold Coffin: In egyptian room; easiest wa to get<br />
it out is to take it to the altar and pray.<br />
15. Ruby: in ruby room past glacier.<br />
16. Stamp: inside purple book in library.<br />
17. Lord Dimwit's Crown: in Strange Box in Volcano (see brick).<br />
18. Platinum Bar: in the loud room. Type "ECHO" to make the<br />
loud room quiet enough that you can pick it up.<br />
19. Trunk of Jewels: reservoir<br />
20. Emerald: inside buoy.<br />
21. Statue: buried in the sandy beach (use shovel and dig).<br />
22. Trident: Atlantis room past reservoir.<br />
23. Figurine: In the Bat room near the coal mine (see garlic).<br />
24. Bracelet: In the Gas Room of the coal mine.<br />
25. Diamond: Made by putting lump of coal into the machine and<br />
activating: see srewdriver, torch.<br />
26. Violin: in round room (see robot).<br />
<br />
<br />
Items of little or no value:<br />
1. pile of leaves -> covers grating to maze<br />
2. mailbox & note -> west of house.<br />
3. lunch -> in sack. Can be used in combination with the bottle<br />
of water to get past the Cyclops, but make sure you do the<br />
well first.<br />
4. U.S. News and Dungeon Report -> living room<br />
5. Useless lamp -> in maze with skeleton<br />
6. Note from Thief -> above the puzzle room.<br />
7. Bat Guano -> inside cave with shovel.<br />
8. White, Blue, and Green books -> Library in volcano.<br />
9. Note -> in safe with Crown.<br />
10. Timbers -> timber room in coal mine. These were of use in<br />
an early early early version of Dungeon, but are no longer<br />
of any value.<br />
11. Coke bottles & Listings -> Crypt of the Unknown Implementers<br />
<br />
<br />
Traps:<br />
1. Rusty knife in maze attacks the wielder.<br />
2. Touching skeleton in maze offends the ghosts.<br />
3. Attempting to pick up the sphere with no robot around (or<br />
telling the robot to pick up the sphere) is disastrous.<br />
4. Eating the orange cake causes explosion.<br />
5. Dont stay in box room or on ledge in volcano after getting<br />
the crown, as it will collapse very quickly. Get ALOFT in<br />
the balloon.<br />
6. Pressing the blue button in the maintenance room causes<br />
room to (slowly) fill up with water.<br />
7. Taking torch, candles, or lit match into smelly or gas rooms<br />
causes explosion.<br />
8. Going over 400 feet above volcano bottom in balloon causes<br />
balloon to pop.<br />
9. Getting in barrel near waterfall and saying "Geronimo" causes<br />
you to go over the waterfall and die.<br />
10. Touching crypt or heads before wraith has admitted you<br />
causes death.<br />
<br />
<br />
Tricks for getting places:<br />
1. RUB the mirror to zap between the two mirror rooms.<br />
2. Pray at the altar to get to the forest.<br />
<br />
<br />
<br />
Obstacles:<br />
<br />
1. Puzzle room: This room is located past the thief's lair.<br />
Go to the place where the thief's note is, ignore the note,<br />
and go down. Movement is accomplished by pushing sandstone<br />
walls (for example, your first action should be PUSH EAST WALL).<br />
The object is to get the gold card from under one of the<br />
blocks, and get out using the ladder [ignore the door with<br />
the slot -- it will ALWAYS confiscate the card]. I will<br />
describe the puzzle as an 8 by 8 matrix numbered from 0 to<br />
7 horizontally, and 0 to 7 vertically. Horizontal coordinates<br />
will be listed before Vertical ones. 0,0 is the marble block<br />
in the northwest corner. 1,1 is the entrance. 4,4 is the<br />
block on top of the gold card. The following is a diagram<br />
of the room (MM = marble block, SS = standstone block)<br />
<br />
<br />
00|01|02|03|04|05|06|07<br />
00:MM|MM|MM|MM|MM|MM|MM|MM<br />
01:MM| |SS| | |SS| |MM<br />
02:MM|SS| |MM| |SS| |MM<br />
03:MM| | | | |MM| |MM<br />
04:MM|SS| | |SS|SS| |MM<br />
05:MM| | |SS| | | |MM<br />
06:MM|MM|MM| | | |MM|MM<br />
07:MM|MM|MM|MM|MM|MM|MM|MM<br />
<br />
<br />
To solve the puzzle, you must move the following blocks in<br />
this exact order:<br />
2,1 to 3,1<br />
5,1 to 6,1<br />
3,1 to 4,1<br />
4,1 to 5,1<br />
1,4 to 1,5<br />
1,2 to 1,3<br />
1,3 to 1,4<br />
4,4 to 4,5<br />
(get gold card)<br />
4,5 to 4,6<br />
4,6 to 3,6<br />
3,5 to 2,5<br />
5,4 to 4,4<br />
4,4 to 4,5<br />
4,5 to 4,6<br />
5,2 to 4,2<br />
4,2 to 4,3<br />
4,3 to 4,4<br />
4,4 to 3,4<br />
3,4 to 3,3<br />
3,3 to 2,3<br />
2,3 to 2,2<br />
2,2 to 2,1<br />
then go to 1,1 and climb the ladder!<br />
<br />
As you can see, this puzzle is a royal pain, but such is<br />
adventuring...<br />
<br />
<br />
2. Maze -> From the troll room, do: S,W,E,U,get coins,SW,E,S,NE<br />
to get to the Cyclops room.<br />
3. Cyclops -> Say "ULYSSES" to scare him away and create a new<br />
(and very convenient) exit to the living room.<br />
4. Troll -> Kill him with the sword.<br />
5. Thief -> Early in the game, give him the egg and leave him<br />
alone for a while. Later, go to his lair (up from the cyclops<br />
room) with the knife and some treasures. Give him the treasures,<br />
one at a time, taking a swing at him between each one. The<br />
treasures will distract the thief, and also insure that his<br />
treasures will remain when he dies.<br />
<br />
<br />
Advanced Game:<br />
<br />
When you have recovered ALL of the treasures, and have verified<br />
that you have scored 585 points, go into the dungeon and wander<br />
around for a while (stay in the general vicinity of the crypt).<br />
When the wraith appears, go directly to the crypt and open it.<br />
Go inside, turn off your light, and wait. You will then be given<br />
a chance to choose a password by which you can return to the game<br />
at this point later on. Should you wish to play the game from<br />
here without bothering with the beginner's portion of the game,<br />
try typing INCANT MHORAM DFNOBO.<br />
Now, go to the beam of light, and type "BREAK BEAM WITH SWORD".<br />
(You may have noticed by now that you are carrying the sword <br />
for some reason or other). Press the red button, then go to<br />
the hallway, and enter the mirror. Lift the short pole to free<br />
the room up for movement. Press the red wall to turn until<br />
you are facing north. Push the pole back to stabilize the<br />
room (or else...) then press the mahogany wall to move until<br />
you can go no further. Lift the pole again, turn (using the<br />
red wall) until facing south, put the pole back, and press the<br />
pine wall to exit.<br />
Knock on the door, then answer the DM's questions (3 of the<br />
following):<br />
how to read the cakes? flask<br />
what item is haunted? rusty knife<br />
get to thief's lair? temple entrance<br />
where from altar? forest<br />
offends the ghosts? skeleton<br />
hello sailor useful? none<br />
value of zorkmid treasures? 30003<br />
Useful to do with mirror? rub<br />
<br />
Tell DM to follow ("TELL MASTER, FOLLOW"), go to the parapet,<br />
tell DM to stay, turn sundial to 4, go back to cell and make<br />
sure bronze door is there, tell DM to follow, go to pit, tell<br />
DM to stay, go back to cell, get in and close wooden door, tell<br />
DM to press button, open bronze door, go south!<br />
<br />
<br />
<br />
<br />
-- <br />
-- Brian Reynolds<br />
{ihnp4|clyde|sdcrdcf}!akgua!jett!brian<br />
<br />
<br />
<br />
</pre></div>Neozeed