Difference between revisions of "Circuit-switching"
From Computer History Wiki
(An OK start) |
m (+cat) |
||
(One intermediate revision by the same user not shown) | |||
Line 7: | Line 7: | ||
This is fundamentally different from a [[reliable byte stream]] in a [[packet switch|packet-switching network]], where the switches ([[router]]s) have no idea about the byte streams which may be passing through them. | This is fundamentally different from a [[reliable byte stream]] in a [[packet switch|packet-switching network]], where the switches ([[router]]s) have no idea about the byte streams which may be passing through them. | ||
− | {{stub}} | + | {{semi-stub}} |
+ | |||
+ | [[Category: Networking Basics]] |
Latest revision as of 20:53, 13 December 2018
Circuit-switching was the approach used in the first generations of communication networks; they create a 'circuit' from one party to the other, with each switch along the path knowing about each circuit passing through them.
In the early circuit-switched networks, such as the early telephone network, the 'circuits' were actual analog physical circuits (hence the name).
Later on, networks used for data tranmission used so-called 'virtual circuits'; in these networks, the switches that formed them knew about the virtual circuits passing through them.
This is fundamentally different from a reliable byte stream in a packet-switching network, where the switches (routers) have no idea about the byte streams which may be passing through them.