File:FreewayCrossing.png: Difference between revisions
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The game Freeway Crossing running on a real IMLAC PDS-1 in Seattle. The original game code was converted to MIDAS syntax, updated to work on a Graphics machine, reassembled on a PDP-10 running ITS, and converted to a paper tape. |
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The game Freeway Crossing running on a real IMLAC PDS-1 in Seattle. The original game code was converted to MIDAS syntax, updated to work on a Graphics machine, reassembled on a PDP-10 running ITS, and converted to a paper tape. | The game Freeway Crossing running on a real IMLAC PDS-1 in Seattle. The original game code was converted to MIDAS syntax, updated to work on a Graphics machine, reassembled on a PDP-10 running ITS, and converted to a paper tape. In the pictured version, the letter spacing is a bit off which reveals the conversion from Alpha to Graphics is not fully complete. | ||
Latest revision as of 05:15, 27 June 2025
The game Freeway Crossing running on a real IMLAC PDS-1 in Seattle. The original game code was converted to MIDAS syntax, updated to work on a Graphics machine, reassembled on a PDP-10 running ITS, and converted to a paper tape. In the pictured version, the letter spacing is a bit off which reveals the conversion from Alpha to Graphics is not fully complete.
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| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 10:12, 26 June 2025 | 540 × 606 (306 KB) | Larsbrinkhoff (talk | contribs) | The game Freeway Crossing running on a real IMLAC PDS-1 in Seattle. The original game code was converted to MIDAS syntax, updated to work on a Graphics machine, reassembled on a PDP-10 running ITS, and converted to a paper tape. |
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