Difference between revisions of "Timeout"
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− | In | + | In a [[packet switch]]ing [[communication network]], a '''timeout''' occurs when no [[acknowledgement]] for data or a [[packet]] sent by an entity to another is received from the other before a given time after it was originally sent - presumably because it was damaged or lost by the network. After the timeout happens, the data/packet will be [[retransmission|retransmitted]]. |
− | Since the delay is a real-time delay (since the entity at the other end is independent), such systems are a variety of [[real-time system]]. In a [[wide | + | Since the delay is a real-time delay (since the entity at the other end is independent), such systems are a variety of [[real-time system]]. In a [[wide area network]], calculating what the appropriate delay should be is a non-trivial problem, and it took well over a decade of work before the timers in the [[TCP/IP]] [[protocol suite]] worked well. |
− | {{stub}} | + | {{semi-stub}} |
− | [[Category: Networking]] | + | [[Category: Networking Basics]] |
Latest revision as of 14:19, 22 December 2018
In a packet switching communication network, a timeout occurs when no acknowledgement for data or a packet sent by an entity to another is received from the other before a given time after it was originally sent - presumably because it was damaged or lost by the network. After the timeout happens, the data/packet will be retransmitted.
Since the delay is a real-time delay (since the entity at the other end is independent), such systems are a variety of real-time system. In a wide area network, calculating what the appropriate delay should be is a non-trivial problem, and it took well over a decade of work before the timers in the TCP/IP protocol suite worked well.