Difference between revisions of "Freeway Crossing"

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[[Image:FreewayCrossing.png|thumb|right|300px|Freeway Crossing running on a real IMLAC PDS-1]]
 
[[Image:FreewayCrossing.png|thumb|right|300px|Freeway Crossing running on a real IMLAC PDS-1]]
  
Around 1971, student programmer Michael Irrgang wrote a game called Freeway Crossing. He made it for Dr Earl Hunt for use in a psychological study at University of Washington involving reaction times. The game runs on an early version of the [[IMLAC PDS-1]] - the so-called "Alpha machine".  The code was assembled using punched cards on an XDS Sigma 5 at the Computer Science department.
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Around 1971, student programmer Michael Irrgang wrote a game called Freeway Crossing. He made it for Dr Earl Hunt for use in a psychological study at University of Washington involving reaction times. The game runs on an early version of the [[IMLAC PDS-1]] - the so-called "Alpha machine".  The code was assembled using punched cards on an XDS Sigma 5 at the Computer Science department.  Irrgang retained a copy of the assembly listing, which was later scanned and transcribed.
  
 
The object of the game is to run a car vertically up the display without being hit by any of the six cars running horizontally.  This game was probably the first in the genre typically exemplified by the Frogger arcade game.
 
The object of the game is to run a car vertically up the display without being hit by any of the six cars running horizontally.  This game was probably the first in the genre typically exemplified by the Frogger arcade game.
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In 2025, the game was updated with conditionals for also running on a regular "Graphics machine" and tested on a real IMLAC PDS-1.
  
 
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Revision as of 12:36, 26 June 2025

Freeway Crossing running on a real IMLAC PDS-1

Around 1971, student programmer Michael Irrgang wrote a game called Freeway Crossing. He made it for Dr Earl Hunt for use in a psychological study at University of Washington involving reaction times. The game runs on an early version of the IMLAC PDS-1 - the so-called "Alpha machine". The code was assembled using punched cards on an XDS Sigma 5 at the Computer Science department. Irrgang retained a copy of the assembly listing, which was later scanned and transcribed.

The object of the game is to run a car vertically up the display without being hit by any of the six cars running horizontally. This game was probably the first in the genre typically exemplified by the Frogger arcade game.

In 2025, the game was updated with conditionals for also running on a regular "Graphics machine" and tested on a real IMLAC PDS-1.

External links