File:FreewayCrossing.png: Difference between revisions

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Larsbrinkhoff (talk | contribs)
The game Freeway Crossing running on a real IMLAC PDS-1 in Seattle. The original game code was converted to MIDAS syntax, updated to work on a Graphics machine, reassembled on a PDP-10 running ITS, and converted to a paper tape.
 
Larsbrinkhoff (talk | contribs)
Point out flaws in the picture.
 
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The game Freeway Crossing running on a real IMLAC PDS-1 in Seattle.  The original game code was converted to MIDAS syntax, updated to work on a Graphics machine, reassembled on a PDP-10 running ITS, and converted to a paper tape.
The game Freeway Crossing running on a real IMLAC PDS-1 in Seattle.  The original game code was converted to MIDAS syntax, updated to work on a Graphics machine, reassembled on a PDP-10 running ITS, and converted to a paper tape.  In the pictured version, the letter spacing is a bit off which reveals the conversion from Alpha to Graphics is not fully complete.

Latest revision as of 05:15, 27 June 2025

The game Freeway Crossing running on a real IMLAC PDS-1 in Seattle. The original game code was converted to MIDAS syntax, updated to work on a Graphics machine, reassembled on a PDP-10 running ITS, and converted to a paper tape. In the pictured version, the letter spacing is a bit off which reveals the conversion from Alpha to Graphics is not fully complete.

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current10:12, 26 June 2025Thumbnail for version as of 10:12, 26 June 2025540 × 606 (306 KB)Larsbrinkhoff (talk | contribs)The game Freeway Crossing running on a real IMLAC PDS-1 in Seattle. The original game code was converted to MIDAS syntax, updated to work on a Graphics machine, reassembled on a PDP-10 running ITS, and converted to a paper tape.

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