Difference between revisions of "Spacewar!"

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It initially conceived by Stephen R. (Slug) Russell, J. Martin Graetz and Wayne Wiitanen, and written by a varying combination, over time, of Graetz and Russell along with Dan Edwards, Alan Kotok, Robert A. Saunders, Peter Samson and Steven Piner.
 
It initially conceived by Stephen R. (Slug) Russell, J. Martin Graetz and Wayne Wiitanen, and written by a varying combination, over time, of Graetz and Russell along with Dan Edwards, Alan Kotok, Robert A. Saunders, Peter Samson and Steven Piner.
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==Ports to other computers==
  
 
A version was later made available for the [[IMLAC PDS-1]]; [[object code]] for several revisions of the IMLAC version seems to exist.
 
A version was later made available for the [[IMLAC PDS-1]]; [[object code]] for several revisions of the IMLAC version seems to exist.
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Stephen Russell ported the game to the Stanford PDP-6, and it was later updated to run on the SAIL PDP-10 and III displays.  Back at MIT, there was a parallel development to port the game to the AI lab PDP-6 and 10.
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Various versions were available for the PDP-8, PDP-9, PDP-11, and PDP-12.
  
 
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==External links==
 
==External links==
  
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* [http://www.bitsavers.org/pdf/mit/rle_pdp1/spacewar/ spacewar] sources at [[Bitsavers]]
 
* [https://www.computerhistory.org/pdp-1/spacewar/ Spacewar!] - PDP-1/Spacewar! project at the [[Computer History Museum|CHM]]
 
* [https://www.computerhistory.org/pdp-1/spacewar/ Spacewar!] - PDP-1/Spacewar! project at the [[Computer History Museum|CHM]]
 
** [https://archive.computerhistory.org/resources/text/DEC/pdp-1/DEC.pdp_1.102664173.pdf spacewar 4.4] - source
 
** [https://archive.computerhistory.org/resources/text/DEC/pdp-1/DEC.pdp_1.102664173.pdf spacewar 4.4] - source
 
** [https://www.computerhistory.org/pdp-1/_media/pdf/DEC.pdp_1.102664469.pdf PDP-1 Computer and Space War] - brochure showing Spacewar! being used by DEC for marketing the PDP-1
 
** [https://www.computerhistory.org/pdp-1/_media/pdf/DEC.pdp_1.102664469.pdf PDP-1 Computer and Space War] - brochure showing Spacewar! being used by DEC for marketing the PDP-1
* [https://www.masswerk.at/spacewar/ Spacewar!] - a wealth of material
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* [https://www.masswerk.at/spacewar/ Spacewar!] - a wealth of material about the recovery
 
** [https://www.masswerk.at/spacewar/inside/ Inside Spacewar!] - "A Software Archeological Approach to the First Video Game"
 
** [https://www.masswerk.at/spacewar/inside/ Inside Spacewar!] - "A Software Archeological Approach to the First Video Game"
 
*** [https://www.masswerk.at/spacewar/inside/insidespacewar-minskytron-hyperspace.html Intermission: Digging up the Minskytron Hyperspace]
 
*** [https://www.masswerk.at/spacewar/inside/insidespacewar-minskytron-hyperspace.html Intermission: Digging up the Minskytron Hyperspace]
 
* [https://www.wheels.org/spacewar/index.html Spacewar]
 
* [https://www.wheels.org/spacewar/index.html Spacewar]
* [http://www.ubanproductions.com/ImlacDocs/minispacewardoc.pdf Mini Space War 1.0 C3]
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* [http://www.ubanproductions.com/ImlacDocs/minispacewardoc.pdf Mini Space War 1.0 C3] - the IMLAC version
 
** [http://www.ubanproductions.com/imlac_sw.html Imlac Software Library]
 
** [http://www.ubanproductions.com/imlac_sw.html Imlac Software Library]
  
[[Category: Games]]
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[[Category: Video Games]]

Latest revision as of 13:18, 16 July 2025

Spacewar! is perhaps the earliest widespread video game. It was written at MIT for their then-new DEC PDP-1 at RLE, using the Type 30 Visual CRT Display vector graphics display on the machine.

It initially conceived by Stephen R. (Slug) Russell, J. Martin Graetz and Wayne Wiitanen, and written by a varying combination, over time, of Graetz and Russell along with Dan Edwards, Alan Kotok, Robert A. Saunders, Peter Samson and Steven Piner.

Ports to other computers

A version was later made available for the IMLAC PDS-1; object code for several revisions of the IMLAC version seems to exist.

Stephen Russell ported the game to the Stanford PDP-6, and it was later updated to run on the SAIL PDP-10 and III displays. Back at MIT, there was a parallel development to port the game to the AI lab PDP-6 and 10.

Various versions were available for the PDP-8, PDP-9, PDP-11, and PDP-12.

See also

Further reading

External links