Difference between revisions of "Patching OS/2 for fast machines"
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This was just posted today on [http://www.os2museum.com OS/2 Museum]... This is needed for all 1.x series versions of [[OS/2]] for fast machines, regardless if they are being emulated or not. | This was just posted today on [http://www.os2museum.com OS/2 Museum]... This is needed for all 1.x series versions of [[OS/2]] for fast machines, regardless if they are being emulated or not. | ||
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<pre> | <pre> | ||
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DIV CX ; traps if CX = 0 | DIV CX ; traps if CX = 0 | ||
SHR CX, 1 | SHR CX, 1 | ||
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This obviously became a problem as far back as 1991, because OS/2 1.30.1 contains slightly different code: | This obviously became a problem as far back as 1991, because OS/2 1.30.1 contains slightly different code: | ||
Line 31: | Line 30: | ||
L3: | L3: | ||
DIV CX | DIV CX | ||
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In other words, if CX is zero, it is forced to a non-zero value to avoid the division by zero trap. | In other words, if CX is zero, it is forced to a non-zero value to avoid the division by zero trap. | ||
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It's simple enough to do in HEX. | It's simple enough to do in HEX. | ||
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+ | So basically change this: | ||
+ | <pre>B8F401BBC800F7E3F7F1</pre> | ||
+ | into this: | ||
+ | <pre>B8F401BBC800F7E39090</pre> | ||
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+ | [[Category: OS/2]] |
Latest revision as of 02:44, 17 December 2018
This was just posted today on OS/2 Museum... This is needed for all 1.x series versions of OS/2 for fast machines, regardless if they are being emulated or not.
The crash is a division by zero (trap 0) on a DIV CX instruction where the CX register contains zero. The way around this problem is patching OS/2 and getting rid of the bad loop. The original code sequence looks like this: MOV DX, 3 L1: XOR CX, CX L2: LOOP L2 ; loop 65,536 times DEC DX ; run the loop 3 times JNE L1 CLI ... ; read current tick STI SUB CX, BX MOV AX, 1F4h ; 500 MOV BX, 0C8h ; 200 MUL BX ; 500 * 200 = 100,000 DIV CX ; traps if CX = 0 SHR CX, 1 This obviously became a problem as far back as 1991, because OS/2 1.30.1 contains slightly different code: MOV BX, 0C8h ; 200 MUL BX CMP CX, 0 JNE L3 MOV CX, 1Fh ; 31 L3: DIV CX In other words, if CX is zero, it is forced to a non-zero value to avoid the division by zero trap. As it turns out, the MOV/MOV/MUL/DIV instruction sequence is quite unique and occurs only in the BASEDD0x.SYS drivers. To avoid the crash, it is sufficient to remove the DIV instruction, replacing it by NOPs.
It's simple enough to do in HEX.
So basically change this:
B8F401BBC800F7E3F7F1
into this:
B8F401BBC800F7E39090