Difference between revisions of "Geos"
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(New page: Geos started as a graphical environment for the Commodore 64, 128 and the apple II microcomputers. {{stub}}) |
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Geos started as a graphical environment for the Commodore 64, 128 and the apple II microcomputers. | Geos started as a graphical environment for the Commodore 64, 128 and the apple II microcomputers. | ||
+ | == 8 bit versions == | ||
+ | |||
+ | === Version 1.x === | ||
+ | === Version 2.x === | ||
+ | |||
+ | == 16 bit versions == | ||
+ | Soon it was obvious that the 8bit market was dying, and it was time for Geos to transition to new platforms. A new system was written in assembler that used the motif look & feel to give the [[IBM PC]] a new GUI. AOL was an early adopter of Geos, and it's early dialer programs used Geos. | ||
+ | |||
+ | For a small ammount of time Geos was bundled with lower end systems, as it had a low system requirements. However their delays in giving out a developer SDK doomed the platform, as they were unable to compete with Microsoft Windows 3.0 & their onslaught. | ||
+ | |||
+ | [[Category:Operating Environment]] | ||
{{stub}} | {{stub}} |
Revision as of 12:41, 22 September 2009
Geos started as a graphical environment for the Commodore 64, 128 and the apple II microcomputers.
8 bit versions
Version 1.x
Version 2.x
16 bit versions
Soon it was obvious that the 8bit market was dying, and it was time for Geos to transition to new platforms. A new system was written in assembler that used the motif look & feel to give the IBM PC a new GUI. AOL was an early adopter of Geos, and it's early dialer programs used Geos.
For a small ammount of time Geos was bundled with lower end systems, as it had a low system requirements. However their delays in giving out a developer SDK doomed the platform, as they were unable to compete with Microsoft Windows 3.0 & their onslaught.