Difference between revisions of "Zork"
(/* Zork on the PDP-8 running OS/8 - removed as this was ADVENTURE not Zork. ugh.) |
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Zork's [[MDL]] source on [[ITS]] for the [[PDP-10]]. Keep checking back.... | Zork's [[MDL]] source on [[ITS]] for the [[PDP-10]]. Keep checking back.... | ||
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+ | === Zork on RT-11 == | ||
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+ | I've managed to track back some source & binaries for this version. Also the fabled manual was recently found, sold and scanned. It's even autographed. | ||
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+ | [http://www.getlamp.com/pdf/Zork_PDP_11.pdf Zork Manual] | ||
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+ | [http://www.geocities.com/capecanaveral/5517/pdp11.htm] | ||
+ | Since it's geocities I guess we should wget it as I think they are shutting down...? | ||
Revision as of 15:03, 4 October 2009
Zork is one of the most popular, and ported games for mini and personal computers. Zork was written in MIT (Marc Blanc, Joel Berez and others) in the MDL language. It was VERY popular and was ported to various other langauges and systems. The Fortran port by Bub Supnik is perhaps one of the more popular versions.
A better introduction can be found here:
http://www.csd.uwo.ca/Infocom/dungeon.html
Contents
Introduction
Zork started the genre that would be better known as interactive fiction. You simply type in what you would want to do, and the story unfolds..
# ./zork You are in an open field west of a big white house with a boarded front door. There is a small mailbox here. >open mailbox Opening the mailbox reveals: A leaflet. >take leaflet Taken. >read leaflet Welcome to Dungeon! Dungeon is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortal man. Hardened adventurers have run screaming from the terrors contained within. In Dungeon, the intrepid explorer delves into the forgotten secrets of a lost labyrinth deep in the bowels of the earth, searching for vast treasures long hidden from prying eyes, treasures guarded by fearsome monsters and diabolical traps! No DECsystem should be without one! Dungeon was created at the Programming Technology Division of the MIT Laboratory for Computer Science by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling. It was inspired by the Adventure game of Crowther and Woods, and the Dungeons and Dragons game of Gygax and Arneson. The original version was written in MDL (alias MUDDLE). The current version was translated from MDL into FORTRAN IV by a somewhat paranoid DEC engineer who prefers to remain anonymous. On-line information may be obtained with the commands HELP and INFO. >
Source code
The MDL source code is available from the SIMH software site here. Likewise, Bob's port to Fortran is available here. The Fortran version was last updated from 1990.
Various versions can be retrieved from http://ftp.giga.or.at/pub/ifarchive/games/source/
Source Code | Description |
---|---|
Dungeon_source.sit | C source code for Dungeon (the more or less public domain version of the original MIT Zork) for the Macintosh. |
dungeon-2.5.6.tar.gz | FORTRAN source code of Dungeon, the more or less public domain version of the original MIT Zork, version 2.5A, 30-Aug-90. This version is Robert M. Supnik's DECUS version 2.5A (18-Jul-80), ported to Linux with f2c. |
dungeon-3.2A.tar.Z | Dungeon version 3.2A, 1-Oct-94; contains all the rooms and puzzles of the original MIT Zork. DEC FORTRAN source code by Robert M. Supnik; see dungn32b.zip for a port to DOS. |
dungeon-3.2B.patch | Source code patch by Robert M. Supnik to upgrade Dungeon version 3.2A to version 3.2B. |
dungeon-3.2B.unidiff | Same patch, converted to Larry Wall's 'patch' utility format (unified diff) by David Bristow. |
dungeon-glk.tar.Z | and added the Glk interface. |
dungn26b-src.zip | version is Robert M. Supnik's DECUS version 2.6A (18-Oct-80), ported to MS-DOS by Kevin Black. (an MS-DOS executable of this |version is in games/pc/dungn26b.zip) |
dungn27s.zip | executable of this version is in games/pc/dungn27a.zip, an Amiga port is in games/amiga/Dungeon.lzh, and a port to the Acorn |Archimedes is in games/archimedes/dungeon.spk) |
dungn32b.zip | FORTRAN source code, ported from DEC FORTRAN to GNU G77 FORTRAN by Volker Blasius and David Kinder. The original source code is in |dungeon-32A.tar.Z (file is linked to games/pc/dungn32b.zip) |
Notable versions
Zork running on ITS
Zork's MDL source on ITS for the PDP-10. Keep checking back....
= Zork on RT-11
I've managed to track back some source & binaries for this version. Also the fabled manual was recently found, sold and scanned. It's even autographed.
[1] Since it's geocities I guess we should wget it as I think they are shutting down...?
Zork on the PDP-11 running BSD
This version of Zork contains the following readme, with some information as to the history of Zork on the mini's:
This is a patched up RT-11 binary which ran on an LSI-11. This program was originally distributed on a Purdue mailing and was full of bugs. Many bugs in that distribution have been fixed. This is not a pristine, elegent implemention but it works! DUNGEON expects following files: /usr/chris/dungeon/zork UNIX a.out file for Dungeon root segment and RT-11 Fortran Runtime /usr/chris/dungeon/dtext.dat Text file in random access-format /usr/chris/dungeon/dindex.dat Indicies (probably into dtext.dat) /usr/chris/dungeon/doverlay Original RT-11 DUNGEO.SAV (reads overlays from here) If you don't like these pathnames, "dungeon.c" may be modified to reflect the desired names. Pathnames were originally in "o.s" but "dungeon.c" was implemented at Purdue as an easier way to change them than patching binaries. However, we have standardized the d/o.s interface. It now would be an simple task to put pathnames in o.s if one so desired. Other files of interest: dungeon.c C program with date and UID check and exec of dungeon. o.s Assembler driver to make dungeon run under UNIX. Loads overlays, save/restore games, etc. This must be relocated to 0146000 and stuck on the end of the dungeon binary file "d". (We don't have sources) p1 sh file to patch up a.out file "dung" so interface between "d" and "o.s" works. 1.s kludge file to achive . = .+ 0146000 mkovl sh file to make overlay driver, attach it to "d", and make a UNIX a.out file by attaching the proper header. --ccw
Zork on BSD/VAX
This version is infact the same version that runs on the PDP-11 versions of BSD Unix. What is interesting is that this version uses a PDP/11 emulator to run the above binary. It's also worth nothing from the VAX's readme:
!cmd (the usual shell escape convention) > (to save a game) < (to restore a game)
Using the save/restore commands will cause the program to crash.
Zork on micro's
Zork was also available on various microprocessors, including z80, 6502, 8086.
TRS-80
Zork was first available on the TRS-80 requiring 32kb of ram, and a floppy disk drive!
z80
Zork was made available on the z80 running CP/M. You can run this game on SIMH
6502
Of the 6502 based micro's the Apple II, and the Commodore 64 both possesed ports of the interpeter required to run Zork.
8086
The IBM PC was also able to run Zork, as shipped from Infocom.
History of Zork
The History of Zork can be found here http://www.csd.uwo.ca/Infocom/Articles/NZT/zorkhist.html