Programming in C - A Tutorial
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This appears to have been written for the inclusion with Sixth Edition Unix.
Contents
Chapter 1
Programming in C _ A Tutorial Brian W. Kernighan Bell Laboratories, Murray Hill, N. J. 1 _. Introduction ____________ C is a computer language available on the and operating systems at Murray Hill and (in preliminary form) on OS/360 at Holmdel. C lets you write your programs clearly and sim- ply _ it has decent control flow facilities so your code can be read straight down the page, without labels or GOTO's; it lets you write code that is compact without being too cryp- tic; it encourages modularity and good program organization; and it provides good data-structuring facilities. This memorandum is a tutorial to make learning C as painless as possible. The first part concentrates on the central features of C; the second part discusses those parts of the language which are useful (usually for getting more efficient and smaller code) but which are not necessary for the new user. This is not ___ a reference manual. Details and special cases will be skipped ruthlessly, and no attempt will be made to cover every language feature. The order of presentation is hopefully pedagogical instead of logical. Users who would like the full story should consult the C _ Reference _________ Manual ______ by D. M. Ritchie [1], which should be read for details anyway. Runtime support is described in [2] and [3]; you will have to read one of these to learn how to com- pile and run a C program. We will assume that you are familiar with the mysteries of creating files, text editing, and the like in the operat- ing system you run on, and that you have programmed in some language before. 2 _. A _ Simple ______ C _ Program _______ main( ) { printf("hello, world"); } A C program consists of one or more functions _________, which are similar to the functions and subroutines of a Fortran program or the procedures of PL/I, and perhaps some external data definitions. is such a function, and in fact all C programs must have a Execution of the program begins at the first statement of will usually invoke other functions to perform its job, some coming from the same program, and oth- ers from libraries. One method of communicating data between functions is by arguments. The parentheses following the function name surround the argument list; here is a function of no argu- October 10, 1975 - 2 - ments, indicated by ( ). The {} enclose the statements of the function. Individual statements end with a semicolon but are otherwise free-format. is a library function which will format and print out- put on the terminal (unless some other destination is speci- fied). In this case it prints hello, world A function is invoked by naming it, followed by a list of arguments in parentheses. There is no statement as in Fortran or 3 _. A _ Working _______ C _ Program _______; Variables _________; Types _____ and ___ Type ____ Declarations ____________ Here's a bigger program that adds three integers and prints their sum. main( ) { int a, b, c, sum; a = 1; b = 2; c = 3; sum = a + b + c; printf("sum is %d", sum); } Arithmetic and the assignment statements are much the same as in Fortran (except for the semicolons) or The format of C programs is quite free. We can put several statements on a line if we want, or we can split a statement among several lines if it seems desirable. The split may be between any of the operators or variables, but not ___ in the middle of a name or operator. As a matter of style, spaces, tabs, and newlines should be used freely to enhance reada- bility. C has four fundamental types _____ of variables: int integer (PDP-11: 16 bits; H6070: 36 bits; IBM360: 32 bits) char one byte character (PDP-11, IBM360: 8 bits; H6070: 9 bits) float single-precision floating point double double-precision floating point There are also arrays ______ and structures __________ of these basic types, pointers ________ to them and functions _________ that return them, all of which we will meet shortly. All ___ variables in a C program must be declared, although this can sometimes be done implicitly by context. Declara- tions must precede executable statements. The declaration int a, b, c, sum; declares and to be integers. Variable names have one to eight characters, chosen from A-Z, a-z, 0-9, and (ul, and start with a non-digit. Stylistically, it's much better to use only a single case and give functions and external variables names that are unique in the first six characters. (Function and external variable names are used by various assemblers, some of which are limited in the size and case of identifiers they can handle.) Furthermore, keywords and library functions may October 10, 1975 - 3 - only be recognized in one case. 4 _. Constants _________ We have already seen decimal integer constants in the previous example _ 1, 2, and 3. Since C is often used for system programming and bit-manipulation, octal numbers are an important part of the language. In C, any number that begins with 0 (zero!) is an octal integer (and hence can't have any 8's or 9's in it). Thus 0777 is an octal constant, with decimal value 511. A ``character'' is one byte (an inherently machine- dependent concept). Most often this is expressed as a character _________ constant ________, which is one character enclosed in sin- gle quotes. However, it may be any quantity that fits in a byte, as in below: char quest, newline, flags; quest = '?'; newline = '\n'; flags = 077; The sequence `\n' is C notation for ``newline charac- ter'', which, when printed, skips the terminal to the begin- ning of the next line. Notice that `\n' represents only a single character. There are several other ``escapes'' like `\n' for representing hard-to-get or invisible characters, such as `\t' for tab, `\b' for backspace, `\0' for end of file, and `\\' for the backslash itself. and constants are discussed in section 26. 5 _. Simple ______ I _/O _ _ getchar _______, putchar _______, printf ______ main( ) { char c; c = getchar( ); putchar(c); } and are the basic I/O library functions in C. fetches one character from the standard input (usually the terminal) each time it is called, and returns that character as the value of the function. When it reaches the end of whatever file it is reading, thereafter it returns the character represented by `\0' (ascii which has value zero). We will see how to use this very shortly. puts one character out on the standard output (usually the terminal) each time it is called. So the program above reads one character and writes it back out. By itself, this isn't very interesting, but observe that if we put a loop around this, and add a test for end of file, we have a com- plete program for copying one file to another. is a more complicated function for producing formatted output. We will talk about only the simplest use of it. Basically, uses its first argument as formatting informa- October 10, 1975 - 4 - tion, and any successive arguments as variables to be out- put. Thus printf ("hello, world\n"); is the simplest use _ the string ``hello, world\n'' is printed out. No formatting information, no variables, so the string is dumped out ver- batim. The newline is necessary to put this out on a line by itself. (The construction "hello, world\n" is really an array of More about this shortly.) More complicated, if is 6, printf ("sum is %d\n", sum); prints sum is 6 Within the first argument of the characters ``%d'' signify that the next argument in the argument list is to be printed as a base 10 number. Other useful formatting commands are ``%c'' to print out a single character, ``%s'' to print out an entire string, and ``%o'' to print a number as octal instead of de- cimal (no leading zero). For example, n = 511; printf ("What is the value of %d in octal?", n); printf (" %s! %d decimal is %o octal\n", "Right", n, n); prints What is the value of 511 in octal? Right! 511 decimal is 777 octal Notice that there is no newline at the end of the first output line. Successive calls to (and/or for that matter) simply put out characters. No newlines are printed unless you ask for them. Similarly, on input, characters are read one at a time as you ask for them. Each line is generally terminated by a newline (\n), but there is other- wise no concept of record. October 10, 1975
Chapter 2
1 _. If __; relational __________ operators _________; compound ________ statements __________ The basic conditional-testing statement in C is the statement: c = getchar( ); if( c '?' ) printf("why did you type a question mark?\n"); The sim- plest form of is if (expression) statement The condition to be tested is any expression enclosed in parentheses. It is followed by a statement. The expres- sion is evaluated, and if its value is non-zero, the state- ment is executed. There's an optional clause, to be described soon. The character sequence `==' is one of the relational operators in C; here is the complete set: equal to (EQ to Fortraners) != not equal to > greater than < less than >= greater than or equal to <= less than or equal to The value of is 1 if the relation is true, and 0 if false. Don't forget that the equality test is `=='; a sin- gle `=' causes an assignment, not a test, and invariably leads to disaster. Tests can be combined with the operators and For exam- ple, we can test whether a character is blank or tab or new- line with if( c' ' c'\t' c'\n' ) C guarantees that and are evaluated left to right _ we shall soon see cases where this matters. One of the nice things about C is that the part of an can be made arbitrarily complicated by enclosing a set of statements in {}. As a simple example, suppose we want to ensure that is bigger than as part of a sort routine. The interchange of and takes three statements in C, grouped to- gether by {}: if (a < b) { t = a; a = b; b = t; } As a general rule in C, anywhere you can use a simple statement, you can use any compound statement, which is just a number of simple or compound ones enclosed in {}. There is no semicolon after the } of a compound statement, but there is __ a semicolon after the last non-compound statement inside the {}. The ability to replace single statements by complex ones at will is one feature that makes C much more pleasant to use than Fortran. Logic (like the exchange in the previ- ous example) which would require several GOTO's and labels in Fortran can and should be done in C without any, using compound statements. October 10, 1975 - 2 - 2 _. While _____ Statement _________; Assignment __________ within ______ an __ Expression __________; Null ____ Statement _________ The basic looping mechanism in C is the statement. Here's a program that copies its input to its output a char- acter at a time. Remember that `\0' marks the end of file. main( ) { char c; while( (c=getchar( )) != '\0' ) putchar(c); } The statement is a loop, whose gen- eral form is while (expression) statement Its meaning is (a) evaluate the expression (b) if its value is true (ie, not zero) do the statement, and go back to (a) Because the expression is tested before the statement is executed, the statement part can be executed zero times, which is often desirable. As in the statement, the expression and the statement can both be arbitrarily complicated, although we haven't seen that yet. Our example gets the character, as- signs it to and then tests if it's a `\0''. If it is not a `\0', the statement part of the is executed, printing the character. The then repeats. When the input character is finally a `\0', the terminates, and so does Notice that we used an assignment statement c = getchar( ) within an expression. This is a handy notational shortcut which often produces clearer code. (In fact it is often the only way to write the code cleanly. As an exer- cise, re-write the file-copy without using an assignment in- side an expression.) It works because an assignment state- ment has a value, just as any other expression does. Its value is the value of the right hand side. This also im- plies that we can use multiple assignments like x = y = z = 0; Evaluation goes from right to left. By the way, the extra parentheses in the assignment statement within the conditional were really necessary: if we had said c = getchar( ) != '\0' would be set to 0 or 1 depending on whether the character fetched was an end of file or not. This is because in the absence of parentheses the assignment operator `=' is evaluated after the relation- al operator `!='. When in doubt, or even if not, paren- thesize. Since returns as its function value, we could also copy the input to the output by nesting the calls to and main( ) { while( putchar(getchar( )) != '\0' ) ; } What statement is being repeated? None, or technically, the null ____ state- ment, because all the work is really done within the test part of the This version is slightly different from the pre- vious one, because the final `\0' is copied to the output before we decide to stop. October 10, 1975 - 3 - 3 _. Arithmetic __________ The arithmetic operators are the usual `+', `(mi', `*', and `/' (truncating integer division if the operands are both and the remainder or mod operator `%': x = a%b; sets to the remainder after is divided by (i.e., The results are machine dependent unless and are both positive. In arithmetic, variables can usually be treated like variables. Arithmetic on characters is quite legal, and of- ten makes sense: c = c + 'A' - 'a'; converts a single lower case ascii character stored in to upper case, making use of the fact that corresponding ascii letters are a fixed dis- tance apart. The rule governing this arithmetic is that all are converted to before the arithmetic is done. Beware that conversion may involve sign-extension _ if the leftmost bit of a character is 1, the resulting integer might be nega- tive. (This doesn't happen with genuine characters on any current machine.) So to convert a file into lower case: main( ) { char c; while( (c=getchar( )) != '\0' ) if( 'A'<=c && c<='Z' ) putchar(c+'a'-'A'); else putchar(c); } Characters have different sizes on different machines. Further, this code won't work on an IBM machine, because the letters in the ebcdic alphabet are not contiguous. 4 _. Else ____ Clause ______; Conditional ___________ Expressions ___________ We just used an after an The most general form of is if (expression) statement1 else statement2 the part is option- al, but often useful. The canonical example sets to the minimum of and if (a < b) x = a; else x = b; Observe that there's a semicolon after C provides an alternate form of conditional which is often more concise. It is called the ``conditional expres- sion'' because it is a conditional which actually has a value and can be used anywhere an expression can. The value of a<b ? a : b; is if is less than it is otherwise. In gen- eral, the form expr1 ? expr2 : expr3 means ``evaluate If it is not zero, the value of the whole thing is otherwise the value is To set to the minimum of and then: x = (a<b ? a : b); The parentheses aren't necessary because is evaluated before `=', but safety first. Going a step further, we could write the loop in the October 10, 1975 - 4 - lower-case program as while( (c=getchar( )) != '\0' ) putchar( ('A'<=c && c<='Z') ? c-'A'+'a' : c ); and can be used to construct logic that branches one of several ways and then rejoins, a common programming struc- ture, in this way: if() {} else if() {} else if() {} else {} The conditions are tested in order, and exactly one block is executed _ either the first one whose is satisfied, or the one for the last When this block is finished, the next statement executed is the one after the last If no ac- tion is to be taken for the ``default'' case, omit the last For example, to count letters, digits and others in a file, we could write main( ) { int let, dig, other, c; let = dig = other = 0; while( (c=getchar( )) != '\0' ) if( ('A'<=c && c<='Z') ('a'<=c && c<='z') ) let; else if( '0'<=c && c<='9' ) dig; else other; printf("%d letters, %d digits, %d others\n", let, dig, other); } The `++' operator means ``increment by 1''; we will get to it in the next section. October 10, 1975
Chapter 3
1 _. Increment _________ and ___ Decrement _________ Operators _________ In addition to the usual `(mi', C also has two other interesting unary operators, `++' (increment) and `(mi(mi' (decrement). Suppose we want to count the lines in a file. main( ) { int c,n; n = 0; while( (c=getchar( )) != '\0' ) if( c '\n' ) n; printf("%d lines\n", n); } is equivalent to but clear- er, particularly when is a complicated expression. `++' and `(mi(mi' can be applied only to and (and which we haven't got to yet). The unusual feature of `++' and `(mi(mi' is that they can be used either before or after a variable. The value of is the value of after _____ it has been incremented. The value of is before ______ it is incremented. Suppose is 5. Then x = k; in- crements to 6 and then sets to the resulting value, i.e., to 6. But x = k; first sets to to 5, and then ____ increments to 6. The incrementing effect of and is the same, but their values are respectively 5 and 6. We shall soon see examples where both of these uses are important. 2 _. Arrays ______ In C, as in Fortran or PL/I, it is possible to make ar- rays whose elements are basic types. Thus we can make an array of 10 integers with the declaration int x[10]; The square brackets mean subscripting ____________; parentheses are used only for function references. Array indexes begin at zero ____, so the elements of are x[0], x[1], x[2], , x[9] If an array has elements, the largest subscript is Multiple-dimension arrays are provided, though not much used above two dimensions. The declaration and use look like int name[10] [20]; n = name[i+j] [1] + name[k] [2]; Subscripts can be arbitrary integer expressions. Multi- dimension arrays are stored by row (opposite to Fortran), so the rightmost subscript varies fastest; has 10 rows and 20 columns. Here is a program which reads a line, stores it in a buffer, and prints its length (excluding the newline at the end). main( ) { int n, c; char line[100]; n = 0; while( (c=getchar( )) != '\n' ) { if( n < 100 ) line[n] = c; n; } October 10, 1975 - 2 - printf("length = %d\n", n); } As a more complicated problem, suppose we want to print the count for each line in the input, still storing the first 100 characters of each line. Try it as an exercise before looking at the solution: main( ) { int n, c; char line[100]; n = 0; while( (c=getchar( )) != '\0' ) if( c '\n' ) { printf("%d0, n); n = 0; } else { if( n < 100 ) line[n] = c; n; } } 3 _. Character _________ Arrays ______; Strings _______ Text is usually kept as an array of characters, as we did with in the example above. By convention in C, the last character in a character array should be a `\0' because most programs that manipulate character arrays expect it. For example, uses the `\0' to detect the end of a character ar- ray when printing it out with a `%s'. We can copy a character array into another like this: i = 0; while( (t[i]=s[i]) != '\0' ) i; Most of the time we have to put in our own `\0' at the end of a string; if we want to print the line with it's necessary. This code prints the character count before the line: main( ) { int n; char line[100]; n = 0; while( (line[n]=getchar( )) != '\n' ); line[n] = '\0'; printf("%d:\t%s", n, line); } Here we increment in the subscript itself, but only after the previous value has been used. The character is read, placed in and only then is in- cremented. There is one place and one place only where C puts in the `\0' at the end of a character array for you, and that is in the construction "stuff between double quotes" The compiler puts a `\0' at the end automatically. Text en- closed in double quotes is called a string ______; its properties are precisely those of an (initialized) array of characters. October 10, 1975 - 3 - 4 _. For ___ Statement _________ The statement is a somewhat generalized that lets us put the initialization and increment parts of a loop into a single statement along with the test. The general form of the is for( initialization; expression; increment ) statement The meaning is exactly initialization; while( expression ) { statement increment; } Thus, the following code does the same array copy as the example in the previous section: for( i=0; (t[i]=s[i]) != '\0'; i ); This slightly more ornate example adds up the elements of an array: sum = 0; for( i=0; i<n; i) sum = sum + array[i]; In the statement, the initialization can be left out if you want, but the semicolon has to be there. The increment is also optional. It is not ___ followed by a semicolon. The second clause, the test, works the same way as in the if the expression is true (not zero) do another loop, otherwise get on with the next statement. As with the the loop may be done zero times. If the expression is left out, it is taken to be always true, so for( ; ; ) and while( 1 ) are both in- finite loops. You might ask why we use a since it's so much like a (You might also ask why we use a because...) The is usually preferable because it keeps the code where it's used and sometimes eliminates the need for compound statements, as in this code that zeros a two-dimensional array: for( i=0; i<n; i ) for( j=0; j<m; j ) array[i][j] = 0; 5 _. Functions _________; Comments ________ Suppose we want, as part of a larger program, to count the occurrences of the ascii characters in some input text. Let us also map illegal characters (those with value>127 or <0) into one pile. Since this is presumably an isolated part of the program, good practice dictates making it a separate function. Here is one way: main( ) { int hist[129]; / 128 legal chars + 1 illegal group / count(hist, 128); / count the letters into hist / printf( ); / comments look like this; use them / / anywhere blanks, tabs or newlines could ap- pear / } count(buf, size) October 10, 1975 - 4 - int size, buf[ ]; { int i, c; for( i=0; i<=size; i ) buf[i] = 0; / set buf to zero / while( (c=getchar( )) != '\0' ) { / read til eof / if( c > size c < 0 ) c = size; / fix illegal input / buf[c]; } return; } We have already seen many examples of calling a function, so let us concentrate on how to define ______ one. Since has two arguments, we need to declare them, as shown, giving their types, and in the case of the fact that it is an array. The declarations of arguments go between _______ the ar- gument list and the opening `{'. There is no need to speci- fy the size of the array for it is defined outside of The statement simply says to go back to the calling routine. In fact, we could have omitted it, since a return is implied at the end of a function. What if we wanted to return a value, say the number of characters read? The statement allows for this too: int i, c, nchar; nchar = 0; while( (c=getchar( )) != '\0' ) { if( c > size c < 0 ) c = size; buf[c]; nchar; } return(nchar); Any expression can appear within the parentheses. Here is a function to compute the minimum of two integers: min(a, b) int a, b; { return( a < b ? a : b ); } To copy a character array, we could write the function strcopy(s1, s2) / copies s1 to s2 / char s1[ ], s2[ ]; { int i; for( i = 0; (s2[i] = s1[i]) != '\0'; i ); } As is often the case, all the work is done by the assignment statement embedded in the test part of the Again, the declarations of the arguments and omit the sizes, because they don't matter to (In the section on pointers, we will see a more efficient way to do a string copy.) There is a subtlety in function usage which can trap the unsuspecting Fortran programmer. Simple variables (not arrays) are passed in C by ``call by value'', which means that the called function is given a copy of its arguments, October 10, 1975 - 5 - and doesn't know their addresses. This makes it impossible to change the value of one of the actual input arguments. There are two ways out of this dilemma. One is to make special arrangements to pass to the function the address of a variable instead of its value. The other is to make the variable a global or external variable, which is known to each function by its name. We will discuss both possibili- ties in the next few sections. 6 _. Local _____ and ___ External ________ Variables _________ If we say f( ) { int x; } g( ) { int x; } each is local _____ to its own routine _ the in is unrelated to the in (Local variables are also called ``automatic''.) Furthermore each local variable in a routine appears only when the function is called, and disappears __________ when the func- tion is exited. Local variables have no memory from one call to the next and must be explicitly initialized upon each entry. (There is a storage class for making local variables with memory; we won't discuss it.) As opposed to local variables, external ________ variables _________ are defined external to all functions, and are (potentially) available to all functions. External storage always remains in existence. To make variables external we have to define ______ them external to all functions, and, wherever we want to use them, make a declaration ___________. main( ) { extern int nchar, hist[ ]; count( ); } count( ) { extern int nchar, hist[ ]; int i, c; } int hist[129]; / space for histogram / int nchar; / character count / Roughly speaking, any function that wishes to access an external variable must contain an declaration for it. The declaration is the same as others, except for the added keyword Furthermore, there must somewhere be a definition __________ of the external variables external to all functions. External variables can be initialized; they are set to zero if not explicitly initialized. In its simplest form, initialization is done by putting the value (which must be a constant) after the definition: int nchar 0; char flag 'f'; October 10, 1975 - 6 - etc This is discussed further in a later section. This ends our discussion of what might be called the central core of C. You now have enough to write quite sub- stantial C programs, and it would probably be a good idea if you paused long enough to do so. The rest of this tutorial will describe some more ornate constructions, useful but not essential. October 10, 1975
Chapter 4
1 _. Pointers ________ A pointer _______ in C is the address of something. It is a rare case indeed when we care what the specific address it- self is, but pointers are a quite common way to get at the contents of something. The unary operator `&' is used to produce the address of an object, if it has one. Thus int a, b; b = &a; puts the address of into We can't do much with it except print it or pass it to some other routine, because we haven't given the right kind of declaration. But if we declare that is indeed a pointer _______ to an integer, we're in good shape: int a, b, c; b = &a; c = b; contains the address of and means to use the value in as an address, i.e., as a pointer. The effect is that we get back the contents of albeit rather indirectly. (It's always the case that is the same as if has an ad- dress.) The most frequent use of pointers in C is for walking efficiently along arrays. In fact, in the implementation of an array, the array name represents the address of the zeroth element of the array, so you can't use it on the left side of an expression. (You can't change the address of something by assigning to it.) If we say char y; char x[100]; is of type pointer to character (although it doesn't yet point anywhere). We can make point to an element of by either of y = &x[0]; y = x; Since is the address of this is legal and consistent. Now gives More importantly, (y+1) gives x[1] (y+i) gives x[i] and the sequence y = &x[0]; y; leaves pointing at Let's use pointers in a function that computes how long a character array is. Remember that by convention all char- acter arrays are terminated with a `\0'. (And if they aren't, this program will blow up inevitably.) The old way: length(s) char s[ ]; { int n; for( n=0; s[n] != '\0'; ) n; return(n); } Rewriting with pointers gives length(s) char s; { int n; for( n=0; s != '\0'; s ) n; return(n); } You can now see why we have to say what kind of thing points to _ if we're to increment it with we have to increment it by the right amount. October 10, 1975 - 2 - The pointer version is more efficient (this is almost always true) but even more compact is for( n=0; s != '\0'; n ); The returns a character; the increments the pointer so we'll get the next character next time around. As you can see, as we make things more effi- cient, we also make them less clear. But is an idiom so common that you have to know it. Going a step further, here's our function that copies a character array to another strcopy(s,t) char s, t; { while(t = s); } We have omitted the test against `\0', because `\0' is identically zero; you will often see the code this way. (You must ____ have a space after the `=': see section 25.) For arguments to a function, and there only, the de- clarations char s[ ]; char s; are equivalent _ a pointer to a type, or an array of unspecified size of that type, are the same thing. If this all seems mysterious, copy these forms until they become second nature. You don't often need anything more complicated. 2 _. Function ________ Arguments _________ Look back at the function in the previous section. We passed it two string names as arguments, then proceeded to clobber both of them by incrementation. So how come we don't lose the original strings in the function that called As we said before, C is a ``call by value'' language: when you make a function call like the value _____ of is passed, not its address. So there's no way to alter _____ from inside If is an array this isn't a problem, because is __ an address any- way, and you're not trying to change it, just what it ad- dresses. This is why works as it does. And it's convenient not to have to worry about making temporary copies of the input arguments. But what if is a scalar and you do want to change it? In that case, you have to pass the address _______ of to and then use it as a pointer. Thus for example, to interchange two integers, we must write flip(x, y) int x, y; { int temp; temp = x; x = y; y = temp; } and to call we have to pass the addresses of the variables: flip (&a, &b); October 10, 1975 - 3 - 3 _. Multiple ________ Levels ______ of __ Pointers ________; Program _______ Arguments _________ When a C program is called, the arguments on the com- mand line are made available to the main program as an argu- ment count and an array of character strings containing the arguments. Manipulating these arguments is one of the most common uses of multiple levels of pointers (``pointer to pointer to ...''). By convention, is greater than zero; the first argument (in is the command name itself. Here is a program that simply echoes its arguments. main(argc, argv) int argc; char argv; { int i; for( i=1; i < argc; i ) printf("%s ", argv[i]); putchar('\n'); } Step by step: is called with two argu- ments, the argument count and the array of arguments. is a pointer to an array, whose individual elements are pointers to arrays of characters. The zeroth argument is the name of the command itself, so we start to print with the first ar- gument, until we've printed them all. Each is a character array, so we use a in the You will sometimes see the declaration of written as char argv[ ]; which is equivalent. But we can't use because both dimensions are variable and there would be no way to figure out how big the array is. Here's a bigger example using and A common convention in C programs is that if the first argument is `(mi', it in- dicates a flag of some sort. For example, suppose we want a program to be callable as prog -abc arg1 arg2 where the `(mi' argument is optional; if it is present, it may be fol- lowed by any combination of a, b, and c. main(argc, argv) int argc; char argv; { aflag = bflag = cflag = 0; if( argc > 1 && argv[1][0] '-' ) { for( i=1; (c=argv[1][i]) != '\0'; i ) if( c'a' ) aflag; else if( c'b' ) bflag; else if( c'c' ) cflag; else printf("%c?\n", c); --argc; argv; } October 10, 1975 - 4 - There are several things worth noticing about this code. First, there is a real need for the left-to-right evaluation that && provides; we don't want to look at unless we know it's there. Second, the statements --argc; argv; let us march along the argument list by one posi- tion, so we can skip over the flag argument as if it had never existed _ the rest of the program is independent of whether or not there was a flag argument. This only works because is a pointer which can be incremented. 4 _. The ___ Switch ______ Statement _________; Break _____; Continue ________ The statement can be used to replace the multi-way test we used in the last example. When the tests are like this: if( c 'a' ) else if( c 'b' ) else if( c 'c' ) else test- ing a value against a series of constants _________, the switch state- ment is often clearer and usually gives better code. Use it like this: switch( c ) { case 'a': aflag; break; case 'b': bflag; break; case 'c': cflag; break; default: printf("%c?\n", c); break; } The statements label the various actions we want; gets done if none of the other cases are satisfied. (A is optional; if it isn't there, and none of the cases match, you just fall out the bottom.) The statement in this example is new. It is there be- cause the cases are just labels, and after you do one of them, you fall ____ through _______ to the next unless you take some ex- plicit action to escape. This is a mixed blessing. On the positive side, you can have multiple cases on a single statement; we might want to allow both upper and lower case letters in our flag field, so we could say case 'a': case 'A': case 'b': case 'B': etc But what if we just want to get out after doing ? We could get out of a of the with a label and a but this is really ugly. The statement lets us exit without either or label. switch( c ) { case 'a': aflag; break; case 'b': bflag; break; } / the break statements get us here directly / The state- ment also works in and statements _ it causes an immediate October 10, 1975 - 5 - exit from the loop. The statement works only ____ inside and it causes the next iteration of the loop to be started. This means it goes to the increment part of the and the test part of the We could have used a in our example to get on with the next iteration of the but it seems clearer to use instead. October 10, 1975
Chapter 5
1 _. Structures __________ The main use of structures is to lump together collec- tions of disparate variable types, so they can conveniently be treated as a unit. For example, if we were writing a compiler or assembler, we might need for each identifier in- formation like its name (a character array), its source line number (an integer), some type information (a character, perhaps), and probably a usage count (another integer). char id[10]; int line; char type; int usage; We can make a structure out of this quite easily. We first tell C what the structure will look like, that is, what kinds of things it contains; after that we can actually reserve storage for it, either in the same statement or separately. The simplest thing is to define it and allocate storage all at once: struct { char id[10]; int line; char type; int usage; } sym; This defines to be a structure with the specified shape; and are members _______ of the structure. The way we refer to any particular member of the structure is structure(hyname member as in symtype = 077; if( symusage 0 ) while( symid[j] ) etc Although the names of structure members never stand alone, they still have to be unique _ there can't be another or in some other structure. So far we haven't gained much. The advantages of structures start to come when we have arrays of structures, or when we want to pass complicated data layouts between functions. Suppose we wanted to make a symbol table for up to 100 identifiers. We could extend our definitions like char id[100][10]; int line[100]; char type[100]; int usage[100]; but a structure lets us rearrange this spread-out information so all the data about a single iden- tifer is collected into one lump: struct { char id[10]; int line; char type; int usage; } sym[100]; This makes an array of struc- tures; each array element has the specified shape. Now we can refer to members as sym[i]usage; / increment usage of i(hyth identifier / for( j=0; sym[i]id[j] != '\0'; ) October 10, 1975 - 2 - etc Thus to print a list of all identifiers that haven't been used, together with their line number, for( i=0; i<nsym; i ) if( sym[i]usage 0 ) printf("%d\t%s\n", sym[i]line, sym[i]id); Suppose we now want to write a function which will tell us if already exists in by giving its index, or that it doesn't, by returning a (mi1. We can't pass a structure to a function directly _ we have to either define it external- ly, or pass a pointer to it. Let's try the first way first. int nsym 0; / current length of symbol table / struct { char id[10]; int line; char type; int usage; } sym[100]; / symbol table / main( ) { if( (index = lookup(newname)) >= 0 ) sym[index]usage; / already there / else install(newname, newline, newtype); } lookup(s) char s; { int i; extern struct { char id[10]; int line; char type; int usage; } sym[ ]; for( i=0; i<nsym; i ) if( compar(s, sym[i]id) > 0 ) return(i); return(-1); } compar(s1,s2) / return 1 if s1s2, 0 otherwise / char s1, s2; { while( s1 s2 ) if( s2 '\0' ) return(1); return(0); } The declaration of the structure in isn't needed if the external definition precedes its use in the same source file, as we shall see in a moment. Now what if we want to use pointers? struct symtag { char id[10]; int line; char type; int usage; } sym[100], psym; psym = &sym[0]; / or p = sym; / This makes a pointer to our kind of structure (the symbol table), then October 10, 1975 - 3 - initializes it to point to the first element of Notice that we added something after the word a ``tag'' called This puts a name on our structure definition so we can refer to it later without repeating the definition. It's not necessary but useful. In fact we could have said struct symtag { structure definition }; which wouldn't have assigned any storage at all, and then said struct symtag sym[100]; struct symtag psym; which would define the array and the pointer. This could be condensed further, to struct symtag sym[100], psym; The way we actually refer to an member of a structure by a pointer is like this: ptr -> structure(hymember The symbol `(mi>' means we're pointing at a member of a structure; `(mi>' is only used in that context. is a pointer to the (base of) a structure that contains the structure member. The expression refers to the indicated member of the pointed-to structure. Thus we have constructions like: psym->type = 1; psym->id[0] = 'a'; and so on. For more complicated pointer expressions, it's wise to use parentheses to make it clear who goes with what. For example, struct { int x, y; } p; p->x increments x p->x so does this! (p)->x increments p before getting x p->y uses y as a pointer, then increments it (p->y) so does this (p)->y uses y as a pointer, then increments p The way to remember these is that (dot), and bind very tightly. An expression involving one of these is treated as a unit. and are names exactly as is. If is a pointer to a structure, any arithmetic on takes into account the acutal size of the structure. For in- stance, increments by the correct amount to get the next element of the array of structures. But don't assume that the size of a structure is the sum of the sizes of its members _ because of alignments of different sized objects, there may be ``holes'' in a structure. Enough theory. Here is the lookup example, this time with pointers. struct symtag { char id[10]; int line; char type; int usage; } sym[100]; main( ) { struct symtag lookup( ); struct symtag psym; if( (psym = lookup(newname)) ) / non-zero pointer / psym -> usage; / means already there / else install(newname, newline, newtype); October 10, 1975 - 4 - } struct symtag lookup(s) char s; { struct symtag p; for( p=sym; p < &sym[nsym]; p ) if( compar(s, p->id) > 0) return(p); return(0); } The function doesn't change: refers to a string. In we test the pointer returned by against zero, rely- ing on the fact that a pointer is by definition never zero when it really points at something. The other pointer mani- pulations are trivial. The only complexity is the set of lines like struct symtag lookup( ); This brings us to an area that we will treat only hurriedly _ the question of function types. So far, all of our functions have returned integers (or charac- ters, which are much the same). What do we do when the function returns something else, like a pointer to a struc- ture? The rule is that any function that doesn't return an has to say explicitly what it does return. The type infor- mation goes before the function name (which can make the name hard to see). Examples: char f(a) int a; { } int g( ) { } struct symtag lookup(s) char s; { } The function returns a character, returns a pointer to an integer, and returns a pointer to a structure that looks like And if we're going to use one of these functions, we have to make a declaration where we use it, as we did in above. Notice th parallelism between the declarations struct symtag lookup( ); struct symtag psym; In effect, this says that and are both used the same way _ as a pointer to a strcture _ even though one is a variable and the other is a function. October 10, 1975
Chapter 6
1 _. Initialization ______________ of __ Variables _________ An external variable may be initialized at compile time by following its name with an initializing value when it is defined. The initializing value has to be something whose value is known at compile time, like a constant. int x 0; / "0" could be any constant / int a 'a'; char flag 0177; int p &y[1]; / p now points to y[1] / An external array can be initialized by following its name with a list of initializations enclosed in braces: int x[4] {0,1,2,3}; / makes x[i] = i / int y[ ] {0,1,2,3}; / makes y big enough for 4 values / char msg "syntax error\n"; / braces unnecessary here / char keyword[ ]{ "if", "else", "for", "while", "break", "continue", 0 }; This last one is very useful _ it makes an array of pointers to character strings, with a zero at the end so we can identify the last element easily. A simple lookup routine could scan this until it either finds a match or en- counters a zero keyword pointer: lookup(str) / search for str in keyword[ ] / char str; { int i,j,r; for( i=0; keyword[i] != 0; i) { for( j=0; (r=keyword[i][j]) str[j] && r != '\0'; j ); if( r str[j] ) return(i); } return(-1); } Sorry _ neither local variables nor structures can be initialized. October 10, 1975
Chapter 7
1 _. Scope _____ Rules _____: Who ___ Knows _____ About _____ What ____ A complete C program need not be compiled all at once; the source text of the program may be kept in several files, and previously compiled routines may be loaded from li- braries. How do we arrange that data gets passed from one routine to another? We have already seen how to use func- tion arguments and values, so let us talk about external da- ta. Warning: the words declaration ___________ and definition __________ are used precisely in this section; don't treat them as the same thing. A major shortcut exists for making declarations. If the definition of a variable appears before ______ its use in some function, no declaration is needed within the function. Thus, if a file contains f1( ) { } int foo; f2( ) { foo = 1; } f3( ) { if ( foo ) } no declaration of is needed in either or or because the external definition of appears be- fore them. But if wants to use it has to contain the de- claration f1( ) { extern int foo; } This is true also of any function that exists on anoth- er file _ if it wants it has to use an declaration for it. (If somewhere there is an declaration for something, there must also eventually be an external definition of it, or you'll get an ``undefined symbol'' message.) There are some hidden pitfalls in external declarations and definitions if you use multiple source files. To avoid them, first, define and initialize each external variable only once in the entire set of files: int foo 0; You can get away with multiple external definitions on but not on so don't ask for trouble. Multiple initializations are illegal everywhere. Second, at the beginning of any file that con- tains functions needing a variable whose definition is in some other file, put in an declaration, outside of any func- tion: extern int foo; f1( ) { } etc The compiler control line, to be discussed shortly, lets you make a single copy of the external declarations for a program and then stick them into each of the source files making up the program. 2 _. #define ______, #include _______ C provides a very limited macro facility. You can say #define name something and thereafter anywhere ``name'' appears as a token, ``something'' will be substi- tuted. This is particularly useful in parametering the sizes of arrays: #define ARRAYSIZE 100 int arr[ARRAYSIZE]; October 10, 1975 - 2 - while( i < ARRAYSIZE ) (now we can alter the entire program by changing only the or in setting up mysterious constants: #define SET 01 #define INTERRUPT 02 / interrupt bit / #define ENABLED 04 if( x & (SET | INTERRUPT | ENABLED) ) Now we have meaningful words instead of mysterious constants. (The mysterious operators `&' (AND) and `(or' (OR) will be covered in the next section.) It's an excellent practice to write programs without any literal constants except in statements. There are several warnings about First, there's no sem- icolon at the end of a all the text from the name to the end of the line (except for comments) is taken to be the ``some- thing''. When it's put into the text, blanks are placed around it. Good style typically makes the name in the upper case _ this makes parameters more visible. Definitions af- fect things only after they occur, and only within the file in which they occur. Defines can't be nested. Last, if there is a in a file, then the first character of the file must ____ be a `#', to signal the preprocessor that definitions exist. The other control word known to C is To include one file in your source at compilation time, say #include "filename" This is useful for putting a lot of heavily used data definitions and statements at the beginning of a file to be compiled. As with the first line of a file containing a has to begin with a `#'. And can't be nested _ an includ- ed file can't contain another October 10, 1975
Chapter 8
1 _. Bit ___ Operators _________ C has several operators for logical bit-operations. For example, x = x & 0177; forms the bit-wise of and 0177, effectively retaining only the last seven bits of Other operators are (or inclusive OR ^ (circumflex) exclusive OR + (tilde) 1's complement ! logical NOT << left shift (as in x<<2) >> right shift (arithmetic on PDP(hy11; logical on H6070, IBM360) 2 _. Assignment __________ Operators _________ An unusual feature of C is that the normal binary operators like `+', `(mi', etc. can be combined with the assignment operator `=' to form new assignment operators. For example, x =- 10; uses the assignment operator `=(mi' to decrement by 10, and x =& 0177 forms the of and 0177. This convention is a useful notational shortcut, particularly if is a complicated expression. The classic example is summing an array: for( sum=i=0; i<n; i ) sum =+ array[i]; But the spaces around the operator are critical! For instance, x = -10; sets to (mi10, while x =- 10; subtracts 10 from When no space is present, x=-10; also decreases by 10. This is quite contrary to the experience of most programmers. In particular, watch out for things like c=s; y=&x[0]; both of which are almost certainly not what you wanted. Newer versions of various compilers are courteous enough to warn you about the ambiguity. Because all other operators in an expression are evaluated before the assignment operator, the order of evaluation should be watched carefully: x = x<<y | z; means ``shift left places, then with and store in But x =<< y | z; means ``shift left by places'', which is rather different. 3 _. Floating ________ Point _____ We've skipped over floating point so far, and the treatment here will be hasty. C has single and double pre- cision numbers (where the precision depends on the machine at hand). For example, double sum; float avg, y[10]; sum = 00; for( i=0; i<n; i ) sum =+ y[i]; avg = sum/n; forms the sum and average of the array All floating arithmetic is done in double precision. Mixed mode arithmetic is legal; if an arithmetic operator in an expression has both operands or the arithmetic done is integer, but if one operand is or and the other is or both operands are converted to Thus if and are and is (x+i)/j converts i and j to float x + i/j does i/j integer, then converts Type conversion may be made by October 10, 1975 - 2 - assignment; for instance, int m, n; float x, y; m = x; y = n; converts to integer (truncating toward zero), and to floating point. Floating constants are just like those in Fortran or PL/I, except that the exponent letter is `e' instead of `E'. Thus: pi = 314159; large = 123456789e10; will format floating point numbers: in the format string will print the corresponding variable in a field di- gits wide, with decimal places. An instead of an will pro- duce exponential notation. 4 _. Horrors _______! goto ____'s _ and ___ labels ______ C has a statement and labels, so you can branch about the way you used to. But most of the time aren't needed. (How many have we used up to this point?) The code can al- most always be more clearly expressed by and compound state- ments. One use of with some legitimacy is in a program which contains a long loop, where a would be too extended. Then you might write mainloop: goto mainloop; Another use is to implement a out of more than one level of or can only branch to labels within the same function. 5 _. Acknowledgements ________________ I am indebted to a veritable host of readers who made valuable criticisms on several drafts of this tutorial. They ranged in experience from complete beginners through several implementors of C compilers to the C language designer himself. Needless to say, this is a wide enough spectrum of opinion that no one is satisfied (including me); comments and suggestions are still welcome, so that some fu- ture version might be improved. October 10, 1975
Chapter 9
References __________ C is an extension of B, which was designed by D. M. Ritchie and K. L. Thompson [4]. The C language design and implementation are the work of D. M. Ritchie. The version was begun by A. Snyder and B. A. Barres, and completed by S. C. Johnson and M. E. Lesk. The version is primarily due to T. G. Peterson, with the assistance of M. E. Lesk. [1] D. M. Ritchie, C _ Reference _________ Manual ______. Bell Labs, Jan. 1974. [2] M. E. Lesk & B. A. Barres, The ___ GCOS ____ C _ Library _______. Bell Labs, Jan. 1974. [3] D. M. Ritchie & K. Thompson, UNIX ____ Programmer __________'s _ Manual ______. 5th Edition, Bell Labs, 1974. [4] S. C. Johnson & B. W. Kernighan, The ___ Programming ___________ Language ________ B _. Computer Science Technical Report 8, Bell Labs, 1972. October 10, 1975